/** @file test/silence_padding_test.cc
* @brief Test the padding (with silence) of a mono source to a 6-channel DCP.
+ * @ingroup specific
*/
-#include <boost/test/unit_test.hpp>
+#include "lib/ffmpeg_content.h"
+#include "lib/film.h"
+#include "lib/dcp_content_type.h"
+#include "lib/ratio.h"
+#include "test.h"
#include <dcp/cpl.h>
#include <dcp/dcp.h>
#include <dcp/sound_asset.h>
#include <dcp/sound_frame.h>
#include <dcp/reel.h>
#include <dcp/reel_sound_asset.h>
-#include "lib/ffmpeg_content.h"
-#include "lib/film.h"
-#include "lib/dcp_content_type.h"
-#include "lib/ratio.h"
-#include "test.h"
+#include <dcp/sound_asset_reader.h>
+#include <boost/test/unit_test.hpp>
using std::string;
using boost::lexical_cast;
film->set_container (Ratio::from_id ("185"));
film->set_name (film_name);
- shared_ptr<FFmpegContent> content (new FFmpegContent (film, "test/data/staircase.wav"));
+ shared_ptr<FFmpegContent> content (new FFmpegContent("test/data/staircase.wav"));
film->examine_and_add_content (content);
wait_for_jobs ();
int frame = 0;
while (n < sound_asset->asset()->intrinsic_duration()) {
- shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->get_frame (frame++);
+ shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->start_read()->get_frame (frame++);
uint8_t const * d = sound_frame->data ();
for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) {
if (sound_asset->asset()->channels() > 0) {
/* L should be silent */
- int const sample = d[i + 0] | (d[i + 1] << 8);
+ int const sample = d[i + 1] | (d[i + 2] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
if (sound_asset->asset()->channels() > 1) {
/* R should be silent */
- int const sample = d[i + 2] | (d[i + 3] << 8);
+ int const sample = d[i + 4] | (d[i + 5] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
if (sound_asset->asset()->channels() > 3) {
/* Lfe should be silent */
- int const sample = d[i + 9] | (d[i + 10] << 8);
+ int const sample = d[i + 10] | (d[i + 11] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
if (sound_asset->asset()->channels() > 4) {
/* Ls should be silent */
- int const sample = d[i + 11] | (d[i + 12] << 8);
+ int const sample = d[i + 13] | (d[i + 14] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
if (sound_asset->asset()->channels() > 5) {
/* Rs should be silent */
- int const sample = d[i + 13] | (d[i + 14] << 8);
+ int const sample = d[i + 16] | (d[i + 17] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}