*/
#include <boost/test/unit_test.hpp>
-#include <libdcp/cpl.h>
-#include <libdcp/dcp.h>
-#include <libdcp/sound_asset.h>
-#include <libdcp/sound_frame.h>
-#include <libdcp/reel.h>
+#include <dcp/cpl.h>
+#include <dcp/dcp.h>
+#include <dcp/sound_mxf.h>
+#include <dcp/sound_frame.h>
+#include <dcp/reel.h>
+#include <dcp/reel_sound_asset.h>
#include "lib/sndfile_content.h"
#include "lib/film.h"
#include "lib/dcp_content_type.h"
film->examine_and_add_content (content);
wait_for_jobs ();
- film->set_dcp_audio_channels (channels);
+ film->set_audio_channels (channels);
film->make_dcp ();
wait_for_jobs ();
boost::filesystem::path path = "build/test";
path /= film_name;
path /= film->dcp_name ();
- libdcp::DCP check (path.string ());
+ dcp::DCP check (path.string ());
check.read ();
- shared_ptr<const libdcp::SoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
+ shared_ptr<const dcp::ReelSoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
BOOST_CHECK (sound_asset);
- BOOST_CHECK (sound_asset->channels () == channels);
+ BOOST_CHECK_EQUAL (sound_asset->mxf()->channels (), channels);
/* Sample index in the DCP */
int n = 0;
/* DCP sound asset frame */
int frame = 0;
- while (n < sound_asset->intrinsic_duration()) {
- shared_ptr<const libdcp::SoundFrame> sound_frame = sound_asset->get_frame (frame++);
+ while (n < sound_asset->mxf()->intrinsic_duration()) {
+ shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->mxf()->get_frame (frame++);
uint8_t const * d = sound_frame->data ();
- for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->channels())) {
+ for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->mxf()->channels())) {
- if (sound_asset->channels() > 0) {
+ if (sound_asset->mxf()->channels() > 0) {
/* L should be silent */
int const sample = d[i + 0] | (d[i + 1] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
- if (sound_asset->channels() > 1) {
+ if (sound_asset->mxf()->channels() > 1) {
/* R should be silent */
int const sample = d[i + 2] | (d[i + 3] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
- if (sound_asset->channels() > 2) {
+ if (sound_asset->mxf()->channels() > 2) {
/* Mono input so it will appear on centre */
int const sample = d[i + 7] | (d[i + 8] << 8);
BOOST_CHECK_EQUAL (sample, n);
}
- if (sound_asset->channels() > 3) {
+ if (sound_asset->mxf()->channels() > 3) {
/* Lfe should be silent */
int const sample = d[i + 9] | (d[i + 10] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
- if (sound_asset->channels() > 4) {
+ if (sound_asset->mxf()->channels() > 4) {
/* Ls should be silent */
int const sample = d[i + 11] | (d[i + 12] << 8);
BOOST_CHECK_EQUAL (sample, 0);
}
- if (sound_asset->channels() > 5) {
+ if (sound_asset->mxf()->channels() > 5) {
/* Rs should be silent */
int const sample = d[i + 13] | (d[i + 14] << 8);
BOOST_CHECK_EQUAL (sample, 0);