Merge master.
[dcpomatic.git] / test / silence_padding_test.cc
index a8748f851baf756a21f0ebb56f610b90318b9a12..e4472ad4fef042f52f4822e56f5b82b2290a2009 100644 (file)
 */
 
 #include <boost/test/unit_test.hpp>
-#include <libdcp/cpl.h>
-#include <libdcp/dcp.h>
-#include <libdcp/sound_asset.h>
-#include <libdcp/sound_frame.h>
-#include <libdcp/reel.h>
+#include <dcp/cpl.h>
+#include <dcp/dcp.h>
+#include <dcp/sound_mxf.h>
+#include <dcp/sound_frame.h>
+#include <dcp/reel.h>
+#include <dcp/reel_sound_asset.h>
 #include "lib/sndfile_content.h"
 #include "lib/film.h"
 #include "lib/dcp_content_type.h"
@@ -45,63 +46,63 @@ static void test_silence_padding (int channels)
        film->examine_and_add_content (content);
        wait_for_jobs ();
 
-       film->set_dcp_audio_channels (channels);
+       film->set_audio_channels (channels);
        film->make_dcp ();
        wait_for_jobs ();
 
        boost::filesystem::path path = "build/test";
        path /= film_name;
        path /= film->dcp_name ();
-       libdcp::DCP check (path.string ());
+       dcp::DCP check (path.string ());
        check.read ();
 
-       shared_ptr<const libdcp::SoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
+       shared_ptr<const dcp::ReelSoundAsset> sound_asset = check.cpls().front()->reels().front()->main_sound ();
        BOOST_CHECK (sound_asset);
-       BOOST_CHECK (sound_asset->channels () == channels);
+       BOOST_CHECK_EQUAL (sound_asset->mxf()->channels (), channels);
 
        /* Sample index in the DCP */
        int n = 0;
        /* DCP sound asset frame */
        int frame = 0;
 
-       while (n < sound_asset->intrinsic_duration()) {
-               shared_ptr<const libdcp::SoundFrame> sound_frame = sound_asset->get_frame (frame++);
+       while (n < sound_asset->mxf()->intrinsic_duration()) {
+               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->mxf()->get_frame (frame++);
                uint8_t const * d = sound_frame->data ();
                
-               for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->channels())) {
+               for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->mxf()->channels())) {
 
-                       if (sound_asset->channels() > 0) {
+                       if (sound_asset->mxf()->channels() > 0) {
                                /* L should be silent */
                                int const sample = d[i + 0] | (d[i + 1] << 8);
                                BOOST_CHECK_EQUAL (sample, 0);
                        }
 
-                       if (sound_asset->channels() > 1) {
+                       if (sound_asset->mxf()->channels() > 1) {
                                /* R should be silent */
                                int const sample = d[i + 2] | (d[i + 3] << 8);
                                BOOST_CHECK_EQUAL (sample, 0);
                        }
                        
-                       if (sound_asset->channels() > 2) {
+                       if (sound_asset->mxf()->channels() > 2) {
                                /* Mono input so it will appear on centre */
                                int const sample = d[i + 7] | (d[i + 8] << 8);
                                BOOST_CHECK_EQUAL (sample, n);
                        }
 
-                       if (sound_asset->channels() > 3) {
+                       if (sound_asset->mxf()->channels() > 3) {
                                /* Lfe should be silent */
                                int const sample = d[i + 9] | (d[i + 10] << 8);
                                BOOST_CHECK_EQUAL (sample, 0);
                        }
 
-                       if (sound_asset->channels() > 4) {
+                       if (sound_asset->mxf()->channels() > 4) {
                                /* Ls should be silent */
                                int const sample = d[i + 11] | (d[i + 12] << 8);
                                BOOST_CHECK_EQUAL (sample, 0);
                        }
 
 
-                       if (sound_asset->channels() > 5) {
+                       if (sound_asset->mxf()->channels() > 5) {
                                /* Rs should be silent */
                                int const sample = d[i + 13] | (d[i + 14] << 8);
                                BOOST_CHECK_EQUAL (sample, 0);