Put the OpenGL XYZ -> RGB gammas the right way round (#2294).
authorCarl Hetherington <cth@carlh.net>
Fri, 12 Aug 2022 14:18:02 +0000 (16:18 +0200)
committerCarl Hetherington <cth@carlh.net>
Fri, 12 Aug 2022 14:18:24 +0000 (16:18 +0200)
1/2.6 is the correction when converting to XYZ, not to RGB.


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