Untested merge of master.
[dcpomatic.git] / src / lib / ab_transcoder.cc
index e9277a96fe05a11ad05f803d791748b73cc58859..c6ccfdc67e268492a9cae8eca5de06f53c7b3daf 100644 (file)
 #include <boost/shared_ptr.hpp>
 #include "ab_transcoder.h"
 #include "film.h"
-#include "video_decoder.h"
-#include "audio_decoder.h"
 #include "encoder.h"
 #include "job.h"
-#include "options.h"
 #include "image.h"
-#include "decoder_factory.h"
+#include "player.h"
 #include "matcher.h"
 #include "delay_line.h"
 #include "gain.h"
 
 using std::string;
 using boost::shared_ptr;
+using boost::dynamic_pointer_cast;
 
 /** @param a Film to use for the left half of the screen.
  *  @param b Film to use for the right half of the screen.
- *  @param o Options.
+ *  @param o Decoder options.
  *  @param j Job that we are associated with.
  *  @param e Encoder to use.
  */
 
-ABTranscoder::ABTranscoder (
-       shared_ptr<Film> a, shared_ptr<Film> b, shared_ptr<const Options> o, Job* j, shared_ptr<Encoder> e)
+ABTranscoder::ABTranscoder (shared_ptr<Film> a, shared_ptr<Film> b, shared_ptr<Job> j)
        : _film_a (a)
        , _film_b (b)
-       , _opt (o)
+       , _player_a (_film_a->player ())
+       , _player_b (_film_b->player ())
        , _job (j)
-       , _encoder (e)
+       , _encoder (new Encoder (_film_a))
+       , _combiner (new Combiner (a->log()))
 {
-       _da = decoder_factory (_film_a, o, j);
-       _db = decoder_factory (_film_b, o, j);
-
-       if (_film_a->audio_stream()) {
-               AudioStream st = _film_a->audio_stream().get();
-               _matcher.reset (new Matcher (_film_a->log(), st.sample_rate(), _film_a->frames_per_second()));
-               _delay_line.reset (new DelayLine (_film_a->log(), st.channels(), _film_a->audio_delay() * st.sample_rate() / 1000));
-               _gain.reset (new Gain (_film_a->log(), _film_a->audio_gain()));
-       }
-
-       /* Set up the decoder to use the film's set streams */
-       _da.first->set_subtitle_stream (_film_a->subtitle_stream ());
-       _db.first->set_subtitle_stream (_film_a->subtitle_stream ());
-       _da.second->set_audio_stream (_film_a->audio_stream ());
+       _matcher.reset (new Matcher (_film_a->log(), _film_a->audio_frame_rate(), _film_a->video_frame_rate()));
+       _delay_line.reset (new DelayLine (_film_a->log(), _film_a->audio_delay() * _film_a->audio_frame_rate() / 1000));
+       _gain.reset (new Gain (_film_a->log(), _film_a->audio_gain()));
 
-       _da.first->Video.connect (bind (&Combiner::process_video, _combiner, _1, _2));
-       _db.first->Video.connect (bind (&Combiner::process_video_b, _combiner, _1, _2));
+       _player_a->Video.connect (bind (&Combiner::process_video, _combiner, _1, _2, _3, _4));
+       _player_b->Video.connect (bind (&Combiner::process_video_b, _combiner, _1, _2, _3, _4));
 
-       if (_matcher) {
-               _combiner->connect_video (_matcher);
-               _matcher->connect_video (_encoder);
-       } else {
-               _combiner->connect_video (_encoder);
-       }
+       _combiner->connect_video (_delay_line);
+       _delay_line->connect_video (_matcher);
+       _matcher->connect_video (_encoder);
        
-       if (_matcher && _delay_line) {
-               _da.second->connect_audio (_delay_line);
-               _delay_line->connect_audio (_matcher);
-               _matcher->connect_audio (_gain);
-               _gain->connect_audio (_encoder);
-       }
+       _player_a->connect_audio (_delay_line);
+       _delay_line->connect_audio (_matcher);
+       _matcher->connect_audio (_gain);
+       _gain->connect_audio (_encoder);
 }
 
 void
 ABTranscoder::go ()
 {
        _encoder->process_begin ();
+
+       bool done[2] = { false, false };
        
        while (1) {
-               bool const va = _da.first->pass ();
-               bool const vb = _db.first->pass ();
-               bool const a = _da.first->pass ();
+               done[0] = _player_a->pass ();
+               done[1] = _player_b->pass ();
 
-               _da.first->set_progress ();
+               if (_job) {
+                       _player_a->set_progress (_job);
+               }
 
-               if (va && vb && a) {
+               if (done[0] && done[1]) {
                        break;
                }
        }
 
+       if (_delay_line) {
+               _delay_line->process_end ();
+       }
+       if (_matcher) {
+               _matcher->process_end ();
+       }
+       if (_gain) {
+               _gain->process_end ();
+       }
        _encoder->process_end ();
 }