+
+void
+AudioContent::take_settings_from (shared_ptr<const AudioContent> c)
+{
+ set_gain (c->_gain);
+ set_delay (c->_delay);
+ set_fade_in (c->fade_in());
+ set_fade_out (c->fade_out());
+
+ size_t i = 0;
+ size_t j = 0;
+
+ while (i < _streams.size() && j < c->_streams.size()) {
+ auto mapping = _streams[i]->mapping();
+ mapping.take_from(c->_streams[j]->mapping());
+ _streams[i]->set_mapping(mapping);
+ ++i;
+ ++j;
+ }
+}
+
+
+void
+AudioContent::modify_position (shared_ptr<const Film> film, DCPTime& pos) const
+{
+ pos = pos.round (film->audio_frame_rate());
+}
+
+
+void
+AudioContent::modify_trim_start(shared_ptr<const Film> film, ContentTime& trim) const
+{
+ /* When this trim is used it the audio will have been resampled, and using the
+ * DCP rate here reduces the chance of rounding errors causing audio glitches
+ * due to errors in placement of audio frames (#2373).
+ */
+ trim = trim.round(film ? film->audio_frame_rate() : 48000);
+}
+
+
+ContentTime
+AudioContent::fade_in () const
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_use_same_fades_as_video && _parent->video) {
+ return dcpomatic::ContentTime::from_frames(_parent->video->fade_in(), _parent->video_frame_rate().get_value_or(24));
+ }
+
+ return _fade_in;
+}
+
+
+ContentTime
+AudioContent::fade_out () const
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_use_same_fades_as_video && _parent->video) {
+ return dcpomatic::ContentTime::from_frames(_parent->video->fade_out(), _parent->video_frame_rate().get_value_or(24));
+ }
+
+ return _fade_out;
+}
+
+
+void
+AudioContent::set_fade_in (ContentTime t)
+{
+ maybe_set (_fade_in, t, AudioContentProperty::FADE_IN);
+}
+
+
+void
+AudioContent::set_fade_out (ContentTime t)
+{
+ maybe_set (_fade_out, t, AudioContentProperty::FADE_OUT);
+}
+
+
+void
+AudioContent::set_use_same_fades_as_video (bool s)
+{
+ maybe_set (_use_same_fades_as_video, s, AudioContentProperty::USE_SAME_FADES_AS_VIDEO);