#include "audio_content.h"
#include "compose.hpp"
#include "config.h"
+#include "constants.h"
#include "exceptions.h"
#include "film.h"
#include "frame_rate_change.h"
_fade_in = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeIn").get_value_or(0));
_fade_out = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeOut").get_value_or(0));
_use_same_fades_as_video = node->optional_bool_child("AudioUseSameFadesAsVideo").get_value_or(false);
-
- /* Backwards compatibility */
- auto r = node->optional_number_child<double>("AudioVideoFrameRate");
- if (r) {
- _parent->set_video_frame_rate (r.get());
- }
}
if (stream) {
p.push_back (UserProperty(UserProperty::AUDIO, _("Channels"), stream->channels()));
- p.push_back (UserProperty(UserProperty::AUDIO, _("Content audio sample rate"), stream->frame_rate(), _("Hz")));
+ p.push_back (UserProperty(UserProperty::AUDIO, _("Content sample rate"), stream->frame_rate(), _("Hz")));
+ if (auto bits = stream->bit_depth()) {
+ p.push_back(UserProperty(UserProperty::AUDIO, _("Content bit depth"), *bits, _("bits")));
+ }
}
FrameRateChange const frc (_parent->active_video_frame_rate(film), film->video_frame_rate());
size_t j = 0;
while (i < _streams.size() && j < c->_streams.size()) {
- _streams[i]->set_mapping (c->_streams[j]->mapping());
+ auto mapping = _streams[i]->mapping();
+ mapping.take_from(c->_streams[j]->mapping());
+ _streams[i]->set_mapping(mapping);
++i;
++j;
}
void
-AudioContent::modify_trim_start (ContentTime& trim) const
+AudioContent::modify_trim_start(shared_ptr<const Film> film, ContentTime& trim) const
{
- DCPOMATIC_ASSERT (!_streams.empty());
- /* XXX: we're in trouble if streams have different rates */
- trim = trim.round (_streams.front()->frame_rate());
+ /* When this trim is used it the audio will have been resampled, and using the
+ * DCP rate here reduces the chance of rounding errors causing audio glitches
+ * due to errors in placement of audio frames (#2373).
+ */
+ trim = trim.round(film ? film->audio_frame_rate() : 48000);
}