+AudioContent::modify_trim_start(shared_ptr<const Film> film, ContentTime& trim) const
+{
+ /* When this trim is used it the audio will have been resampled, and using the
+ * DCP rate here reduces the chance of rounding errors causing audio glitches
+ * due to errors in placement of audio frames (#2373).
+ */
+ trim = trim.round(film ? film->audio_frame_rate() : 48000);
+}
+
+
+ContentTime
+AudioContent::fade_in () const
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_use_same_fades_as_video && _parent->video) {
+ return dcpomatic::ContentTime::from_frames(_parent->video->fade_in(), _parent->video_frame_rate().get_value_or(24));
+ }
+
+ return _fade_in;
+}
+
+
+ContentTime
+AudioContent::fade_out () const