#include "film.h"
#include "frame_rate_change.h"
#include "maths_util.h"
+#include "video_content.h"
#include <dcp/raw_convert.h>
#include <libcxml/cxml.h>
#include <libxml++/libxml++.h>
int const AudioContentProperty::DELAY = 202;
int const AudioContentProperty::FADE_IN = 203;
int const AudioContentProperty::FADE_OUT = 204;
+int const AudioContentProperty::USE_SAME_FADES_AS_VIDEO = 205;
AudioContent::AudioContent (Content* parent)
_delay = node->number_child<int> ("AudioDelay");
_fade_in = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeIn").get_value_or(0));
_fade_out = ContentTime(node->optional_number_child<ContentTime::Type>("AudioFadeOut").get_value_or(0));
+ _use_same_fades_as_video = node->optional_bool_child("AudioUseSameFadesAsVideo").get_value_or(false);
/* Backwards compatibility */
auto r = node->optional_number_child<double>("AudioVideoFrameRate");
node->add_child("AudioDelay")->add_child_text(raw_convert<string>(_delay));
node->add_child("AudioFadeIn")->add_child_text(raw_convert<string>(_fade_in.get()));
node->add_child("AudioFadeOut")->add_child_text(raw_convert<string>(_fade_out.get()));
+ node->add_child("AudioUseSameFadesAsVideo")->add_child_text(_use_same_fades_as_video ? "1" : "0");
}
{
set_gain (c->_gain);
set_delay (c->_delay);
+ set_fade_in (c->fade_in());
+ set_fade_out (c->fade_out());
size_t i = 0;
size_t j = 0;
}
+ContentTime
+AudioContent::fade_in () const
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_use_same_fades_as_video && _parent->video) {
+ return dcpomatic::ContentTime::from_frames(_parent->video->fade_in(), _parent->video_frame_rate().get_value_or(24));
+ }
+
+ return _fade_in;
+}
+
+
+ContentTime
+AudioContent::fade_out () const
+{
+ boost::mutex::scoped_lock lm (_mutex);
+ if (_use_same_fades_as_video && _parent->video) {
+ return dcpomatic::ContentTime::from_frames(_parent->video->fade_out(), _parent->video_frame_rate().get_value_or(24));
+ }
+
+ return _fade_out;
+}
+
+
void
AudioContent::set_fade_in (ContentTime t)
{
}
+void
+AudioContent::set_use_same_fades_as_video (bool s)
+{
+ maybe_set (_use_same_fades_as_video, s, AudioContentProperty::USE_SAME_FADES_AS_VIDEO);
+}
+
+
vector<float>
AudioContent::fade (AudioStreamPtr stream, Frame frame, Frame length, int frame_rate) const
{