boost::signals2::connection analyse_audio (boost::function<void()>);
- void set_audio_gain (float);
+ void set_audio_gain (double);
void set_audio_delay (int);
- float audio_gain () const {
+ double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_gain;
}
private:
/** Gain to apply to audio in dB */
- float _audio_gain;
+ double _audio_gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _audio_delay;
};