class Node;
}
+class AudioProcessor;
+
+/** @class AudioContentProperty
+ * @brief Names for properties of AudioContent.
+ */
class AudioContentProperty
{
public:
static int const AUDIO_GAIN;
static int const AUDIO_DELAY;
static int const AUDIO_MAPPING;
+ static int const AUDIO_PROCESSOR;
};
/** @class AudioContent
/** @return number of audio channels in the content */
virtual int audio_channels () const = 0;
/** @return the length of the audio in the content */
- virtual ContentTime audio_length () const = 0;
+ virtual Frame audio_length () const = 0;
/** @return the frame rate of the content */
virtual int audio_frame_rate () const = 0;
virtual AudioMapping audio_mapping () const = 0;
virtual boost::filesystem::path audio_analysis_path () const;
int resampled_audio_frame_rate () const;
+ int processed_audio_channels () const;
boost::signals2::connection analyse_audio (boost::function<void()>);
void set_audio_gain (double);
void set_audio_delay (int);
+ void set_audio_processor (AudioProcessor const *);
double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_delay;
}
+ AudioProcessor const * audio_processor () const {
+ boost::mutex::scoped_lock lm (_mutex);
+ return _audio_processor;
+ }
+
+ std::string processing_description () const;
+
private:
/** Gain to apply to audio in dB */
double _audio_gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _audio_delay;
+ AudioProcessor const * _audio_processor;
};
#endif