/*
- Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "audio_decoder.h"
#include "audio_buffers.h"
-#include "exceptions.h"
-#include "log.h"
-#include "resampler.h"
+#include "audio_decoder_stream.h"
+#include <boost/foreach.hpp>
+#include <iostream>
#include "i18n.h"
-using std::list;
-using std::pair;
using std::cout;
-using boost::optional;
+using std::map;
using boost::shared_ptr;
-AudioDecoder::AudioDecoder (shared_ptr<const Film> film, shared_ptr<const AudioContent> content)
- : Decoder (film)
- , _audio_content (content)
- , _audio_position (0)
+AudioDecoder::AudioDecoder (shared_ptr<const AudioContent> content)
+ : _audio_content (content)
{
+ BOOST_FOREACH (AudioStreamPtr i, content->audio_streams ()) {
+ _streams[i] = shared_ptr<AudioDecoderStream> (new AudioDecoderStream (_audio_content, i, this));
+ }
+}
+ContentAudio
+AudioDecoder::get_audio (AudioStreamPtr stream, Frame frame, Frame length, bool accurate)
+{
+ return _streams[stream]->get (frame, length, accurate);
}
void
-AudioDecoder::audio (shared_ptr<const AudioBuffers> data, AudioContent::Frame frame)
+AudioDecoder::audio (AudioStreamPtr stream, shared_ptr<const AudioBuffers> data, ContentTime time)
{
- Audio (data, frame);
- _audio_position = frame + data->frames ();
+ _streams[stream]->audio (data, time);
}
-/** This is a bit odd, but necessary when we have (e.g.) FFmpegDecoders with no audio.
- * The player needs to know that there is no audio otherwise it will keep trying to
- * pass() the decoder to get it to emit audio.
- */
-bool
-AudioDecoder::has_audio () const
+void
+AudioDecoder::flush ()
+{
+ for (map<AudioStreamPtr, shared_ptr<AudioDecoderStream> >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) {
+ i->second->flush ();
+ }
+}
+
+void
+AudioDecoder::seek (ContentTime t, bool accurate)
{
- return _audio_content->audio_channels () > 0;
+ for (map<AudioStreamPtr, shared_ptr<AudioDecoderStream> >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) {
+ i->second->seek (t, accurate);
+ }
}