Fix a load of stuff that wasn't being freed on close.
[dcpomatic.git] / src / lib / audio_processor.cc
index 1eb796b38ef7ce68e5e0169422a65e6ae81dc848..6f3b96145708356438353f16b7b80fe2ab83f86e 100644 (file)
 
 
 using std::string;
-using std::list;
+using std::unique_ptr;
+using std::vector;
 
 
-list<AudioProcessor const *> AudioProcessor::_all;
-list<AudioProcessor const *> AudioProcessor::_non_experimental;
+vector<unique_ptr<const AudioProcessor>> AudioProcessor::_experimental;
+vector<unique_ptr<const AudioProcessor>> AudioProcessor::_non_experimental;
 
 
 void
 AudioProcessor::setup_audio_processors ()
 {
-       auto mid_side = new MidSideDecoder ();
-       _all.push_back (mid_side);
-       _non_experimental.push_back (mid_side);
+       _non_experimental.push_back (unique_ptr<AudioProcessor>(new MidSideDecoder()));
 
-       _all.push_back (new UpmixerA(48000));
-       _all.push_back (new UpmixerB(48000));
+       _experimental.push_back (unique_ptr<AudioProcessor>(new UpmixerA(48000)));
+       _experimental.push_back (unique_ptr<AudioProcessor>(new UpmixerB(48000)));
 }
 
 
 AudioProcessor const *
 AudioProcessor::from_id (string id)
 {
-       for (auto i: _all) {
+       for (auto& i: _non_experimental) {
                if (i->id() == id) {
-                       return i;
+                       return i.get();
+               }
+       }
+
+       for (auto& i: _experimental) {
+               if (i->id() == id) {
+                       return i.get();
                }
        }
 
@@ -59,19 +64,35 @@ AudioProcessor::from_id (string id)
 }
 
 
-list<AudioProcessor const *>
+vector<AudioProcessor const *>
 AudioProcessor::visible ()
 {
+       vector<AudioProcessor const *> raw;
        if (Config::instance()->show_experimental_audio_processors()) {
-               return _all;
+               for (auto& processor: _experimental) {
+                       raw.push_back (processor.get());
+               }
        }
 
-       return _non_experimental;
+       for (auto& processor: _non_experimental) {
+               raw.push_back (processor.get());
+       }
+
+       return raw;
 }
 
 
-list<AudioProcessor const *>
+vector<AudioProcessor const *>
 AudioProcessor::all ()
 {
-       return _all;
+       vector<AudioProcessor const *> raw;
+       for (auto& processor: _experimental) {
+               raw.push_back (processor.get());
+       }
+
+       for (auto& processor: _non_experimental) {
+               raw.push_back (processor.get());
+       }
+
+       return raw;
 }