Fix a load of stuff that wasn't being freed on close.
[dcpomatic.git] / src / lib / audio_processor.h
index ca80c92b2436b8a10009236289713614cea5b554..e24506acdf4dd287d659542e5c6dbac9e0840bcc 100644 (file)
@@ -29,7 +29,7 @@
 
 
 #include "types.h"
-#include <list>
+#include <memory>
 #include <string>
 #include <vector>
 
@@ -65,14 +65,14 @@ public:
        /** @return the user-visible (translated) names of each of our inputs, in order */
        virtual std::vector<NamedChannel> input_names () const = 0;
 
-       static std::list<AudioProcessor const *> all ();
-       static std::list<AudioProcessor const *> visible ();
+       static std::vector<AudioProcessor const *> all ();
+       static std::vector<AudioProcessor const *> visible ();
        static void setup_audio_processors ();
        static AudioProcessor const * from_id (std::string);
 
 private:
-       static std::list<AudioProcessor const *> _all;
-       static std::list<AudioProcessor const *> _non_experimental;
+       static std::vector<std::unique_ptr<const AudioProcessor>> _experimental;
+       static std::vector<std::unique_ptr<const AudioProcessor>> _non_experimental;
 };