More fixes for errors / crashes / misbehaviour with content changes
[dcpomatic.git] / src / lib / butler.cc
index 112778e25184794f7f72e20dd1f790192854c7be..386e7f9db78a90b723bb6b5463f5bed802ab20b9 100644 (file)
@@ -62,7 +62,10 @@ Butler::Butler (shared_ptr<Player> player, shared_ptr<Log> log, AudioMapping aud
        , _disable_audio (false)
 {
        _player_video_connection = _player->Video.connect (bind (&Butler::video, this, _1, _2));
-       _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1));
+       _player_audio_connection = _player->Audio.connect (bind (&Butler::audio, this, _1, _2));
+       _player_text_connection = _player->Text.connect (bind (&Butler::text, this, _1, _2, _3));
+       _player_changed_connection = _player->Changed.connect (bind (&Butler::return_seek, this, _2));
+       _player_not_changed_connection = _player->NotChanged.connect (bind (&Butler::return_seek, this, false));
        _thread = new boost::thread (bind (&Butler::thread, this));
 #ifdef DCPOMATIC_LINUX
        pthread_setname_np (_thread->native_handle(), "butler");
@@ -202,19 +205,38 @@ Butler::get_video ()
        return r;
 }
 
+optional<pair<PlayerText, DCPTimePeriod> >
+Butler::get_closed_caption ()
+{
+       boost::mutex::scoped_lock lm (_mutex);
+       return _closed_caption.get ();
+}
+
 void
 Butler::seek (DCPTime position, bool accurate)
 {
        boost::mutex::scoped_lock lm (_mutex);
+       seek_unlocked (position, accurate);
+}
+
+void
+Butler::seek_unlocked (DCPTime position, bool accurate)
+{
        if (_died) {
                return;
        }
 
-       _video.clear ();
-       _audio.clear ();
        _finished = false;
        _pending_seek_position = position;
        _pending_seek_accurate = accurate;
+
+       {
+               boost::mutex::scoped_lock lm (_buffers_mutex);
+               _video.clear ();
+               _audio.clear ();
+               _closed_caption.clear ();
+       }
+
        _summon.notify_all ();
 }
 
@@ -234,17 +256,20 @@ void
 Butler::video (shared_ptr<PlayerVideo> video, DCPTime time)
 {
        boost::mutex::scoped_lock lm (_mutex);
+
        if (_pending_seek_position) {
                /* Don't store any video while a seek is pending */
                return;
        }
 
        _prepare_service.post (bind (&Butler::prepare, this, weak_ptr<PlayerVideo>(video)));
+
+       boost::mutex::scoped_lock lm2 (_buffers_mutex);
        _video.put (video, time);
 }
 
 void
-Butler::audio (shared_ptr<AudioBuffers> audio)
+Butler::audio (shared_ptr<AudioBuffers> audio, DCPTime time)
 {
        {
                boost::mutex::scoped_lock lm (_mutex);
@@ -254,19 +279,20 @@ Butler::audio (shared_ptr<AudioBuffers> audio)
                }
        }
 
-       _audio.put (remap (audio, _audio_channels, _audio_mapping));
+       boost::mutex::scoped_lock lm2 (_buffers_mutex);
+       _audio.put (remap (audio, _audio_channels, _audio_mapping), time);
 }
 
 /** Try to get `frames' frames of audio and copy it into `out'.  Silence
  *  will be filled if no audio is available.
- *  @return true if there was a buffer underrun, otherwise false.
+ *  @return time of this audio, or unset if there was a buffer underrun.
  */
-bool
+optional<DCPTime>
 Butler::get_audio (float* out, Frame frames)
 {
-       bool const underrun = _audio.get (out, _audio_channels, frames);
+       optional<DCPTime> t = _audio.get (out, _audio_channels, frames);
        _summon.notify_all ();
-       return underrun;
+       return t;
 }
 
 void
@@ -282,3 +308,37 @@ Butler::memory_used () const
        /* XXX: should also look at _audio.memory_used() */
        return _video.memory_used();
 }
+
+void
+Butler::return_seek (bool frequent)
+{
+       boost::mutex::scoped_lock lm (_mutex);
+       if (_died || _pending_seek_position || frequent) {
+               return;
+       }
+
+       DCPTime seek_to;
+       DCPTime next = _video.get().second;
+       if (_awaiting && _awaiting > next) {
+               /* We have recently done a player_changed seek and our buffers haven't been refilled yet,
+                  so assume that we're seeking to the same place as last time.
+               */
+               seek_to = *_awaiting;
+       } else {
+               seek_to = next;
+       }
+
+       seek_unlocked (seek_to, true);
+       _awaiting = seek_to;
+}
+
+void
+Butler::text (PlayerText pt, TextType type, DCPTimePeriod period)
+{
+       if (type != TEXT_CLOSED_CAPTION) {
+               return;
+       }
+
+       boost::mutex::scoped_lock lm2 (_buffers_mutex);
+       _closed_caption.put (make_pair(pt, period));
+}