}
#endif
- bool allow_spl_editing () const {
- return _allow_spl_editing;
- }
-
/* SET (mostly) */
void set_master_encoding_threads (int n) {
}
#endif
- void set_allow_spl_editing (bool s) {
- maybe_set (_allow_spl_editing, s);
- }
-
void changed (Property p = OTHER);
boost::signals2::signal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
/** a file which, if specified, must be present for the player to work */
boost::optional<boost::filesystem::path> _player_lock_file;
#endif
- bool _allow_spl_editing;
static int const _current_version;