Very basic player logging.
[dcpomatic.git] / src / lib / config.h
index c8ae32efd7bf02de3c66c252a971044b4722df49..37c036587f4b75dad0992d057ba33cab1f98426e 100644 (file)
@@ -473,6 +473,10 @@ public:
                return _respect_kdm_validity_periods;
        }
 
+       boost::optional<boost::filesystem::path> player_log_file () const {
+               return _player_log_file;
+       }
+
        /* SET (mostly) */
 
        void set_master_encoding_threads (int n) {
@@ -879,6 +883,18 @@ public:
                maybe_set (_respect_kdm_validity_periods, r);
        }
 
+       void set_player_log_file (boost::filesystem::path p) {
+               maybe_set (_player_log_file, p);
+       }
+
+       void unset_player_log_file () {
+               if (!_player_log_file) {
+                       return;
+               }
+               _player_log_file = boost::none;
+               changed ();
+       }
+
        void changed (Property p = OTHER);
        boost::signals2::signal<void (Property)> Changed;
        /** Emitted if read() failed on an existing Config file.  There is nothing
@@ -1063,6 +1079,7 @@ private:
        Interface _interface_complexity;
        PlayerMode _player_mode;
        bool _respect_kdm_validity_periods;
+       boost::optional<boost::filesystem::path> _player_log_file;
 
        static int const _current_version;