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Basic and rather clumsy option to respect KDM validity windows.
[dcpomatic.git]
/
src
/
lib
/
config.h
diff --git
a/src/lib/config.h
b/src/lib/config.h
index 58db9c2802175a728c29caa73e2f3c6a719534d7..c8ae32efd7bf02de3c66c252a971044b4722df49 100644
(file)
--- a/
src/lib/config.h
+++ b/
src/lib/config.h
@@
-360,6
+360,8
@@
public:
NAG_ENCRYPTED_METADATA,
NAG_REMAKE_DECRYPTION_CHAIN,
NAG_BAD_SIGNER_CHAIN,
NAG_ENCRYPTED_METADATA,
NAG_REMAKE_DECRYPTION_CHAIN,
NAG_BAD_SIGNER_CHAIN,
+ /* Not really a nag but it's the same idea */
+ NAG_INITIAL_SETUP,
NAG_COUNT
};
NAG_COUNT
};
@@
-457,6
+459,20
@@
public:
return _interface_complexity;
}
return _interface_complexity;
}
+ enum PlayerMode {
+ PLAYER_MODE_WINDOW,
+ PLAYER_MODE_FULL,
+ PLAYER_MODE_DUAL
+ };
+
+ PlayerMode player_mode () const {
+ return _player_mode;
+ }
+
+ bool respect_kdm_validity_periods () const {
+ return _respect_kdm_validity_periods;
+ }
+
/* SET (mostly) */
void set_master_encoding_threads (int n) {
/* SET (mostly) */
void set_master_encoding_threads (int n) {
@@
-855,6
+871,14
@@
public:
maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
}
maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
}
+ void set_player_mode (PlayerMode m) {
+ maybe_set (_player_mode, m);
+ }
+
+ void set_respect_kdm_validity_periods (bool r) {
+ maybe_set (_respect_kdm_validity_periods, r);
+ }
+
void changed (Property p = OTHER);
boost::signals2::signal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
void changed (Property p = OTHER);
boost::signals2::signal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
@@
-1037,6
+1061,8
@@
private:
boost::optional<std::string> _gdc_username;
boost::optional<std::string> _gdc_password;
Interface _interface_complexity;
boost::optional<std::string> _gdc_username;
boost::optional<std::string> _gdc_password;
Interface _interface_complexity;
+ PlayerMode _player_mode;
+ bool _respect_kdm_validity_periods;
static int const _current_version;
static int const _current_version;