return _interface_complexity;
}
+ enum PlayerMode {
+ PLAYER_MODE_WINDOW,
+ PLAYER_MODE_FULL,
+ PLAYER_MODE_DUAL
+ };
+
+ PlayerMode player_mode () const {
+ return _player_mode;
+ }
+
/* SET (mostly) */
void set_master_encoding_threads (int n) {
maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
}
+ void set_player_mode (PlayerMode m) {
+ maybe_set (_player_mode, m);
+ }
+
void changed (Property p = OTHER);
boost::signals2::signal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
boost::optional<std::string> _gdc_username;
boost::optional<std::string> _gdc_password;
Interface _interface_complexity;
+ PlayerMode _player_mode;
static int const _current_version;