#include "overlaps.h"
#include "compose.hpp"
#include "dcp_decoder.h"
+#include "log.h"
#include "text_content.h"
#include <dcp/dcp.h>
#include <dcp/raw_convert.h>
int const DCPContentProperty::TEXTS = 606;
int const DCPContentProperty::CPL = 607;
+#define LOG_GENERAL(...) this->film()->log()->log(String::compose(__VA_ARGS__), LogEntry::TYPE_GENERAL);
+
DCPContent::DCPContent (shared_ptr<const Film> film, boost::filesystem::path p)
: Content (film)
, _encrypted (false)
, _reference_audio (false)
, _three_d (false)
{
+ LOG_GENERAL ("Creating DCP content from %1", p.string());
+
read_directory (p);
set_default_colour_conversion ();
void
DCPContent::read_directory (boost::filesystem::path p)
{
+ LOG_GENERAL ("DCPContent::read_directory reads %1", p.string());
for (boost::filesystem::directory_iterator i(p); i != boost::filesystem::directory_iterator(); ++i) {
if (boost::filesystem::is_regular_file (i->path())) {
+ LOG_GENERAL ("Inside there's regular file %1", i->path().string());
add_path (i->path());
} else if (boost::filesystem::is_directory (i->path ())) {
+ LOG_GENERAL ("Inside there's directory %1", i->path().string());
read_directory (i->path());
}
}
+
+ bool have_assetmap = false;
+ BOOST_FOREACH (boost::filesystem::path i, paths()) {
+ if (i.filename() == "ASSETMAP" || i.filename() == "ASSETMAP.xml") {
+ have_assetmap = true;
+ }
+ }
+
+ if (!have_assetmap) {
+ throw DCPError ("No ASSETMAP or ASSETMAP.xml file found: is this a DCP?");
+ }
}
void