auto asset = reel->main_sound()->asset();
if (!_audio_channels) {
- _audio_channels = asset->active_channels();
- } else if (_audio_channels.get() != asset->active_channels()) {
+ _audio_channels = asset->channels();
+ } else if (_audio_channels.get() != asset->channels()) {
throw DCPError (_("Mismatched audio channel counts in DCP"));
}
+ if (!_active_audio_channels) {
+ _active_audio_channels = asset->active_channels();
+ } else if (_active_audio_channels.get() != asset->active_channels()) {
+ throw DCPError(_("Mismatched active audio channel counts in DCP"));
+ }
+
if (!_audio_frame_rate) {
_audio_frame_rate = asset->sampling_rate ();
} else if (_audio_frame_rate.get() != asset->sampling_rate ()) {