Add a bit more debug logging to the player.
[dcpomatic.git] / src / lib / dcpomatic_log.h
index c969c508d1b27aa43276b40efb4e4351921f7dc3..52a77f2f1615cbaeac919aeff48bcb7dcdf23319 100644 (file)
@@ -38,3 +38,5 @@ extern boost::shared_ptr<Log> dcpomatic_log;
 #define LOG_DEBUG_THREED_NC(...) dcpomatic_log->log(__VA_ARGS__, LogEntry::TYPE_DEBUG_THREED);
 #define LOG_DISK(...)         dcpomatic_log->log(String::compose(__VA_ARGS__), LogEntry::TYPE_DISK);
 #define LOG_DISK_NC(...)      dcpomatic_log->log(__VA_ARGS__, LogEntry::TYPE_DISK);
+#define LOG_DEBUG_PLAYER(...)    dcpomatic_log->log(String::compose(__VA_ARGS__), LogEntry::TYPE_DEBUG_PLAYER);
+#define LOG_DEBUG_PLAYER_NC(...) dcpomatic_log->log(__VA_ARGS__, LogEntry::TYPE_DEBUG_PLAYER);