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Various fixes to push audio vaguely in the right direction.
[dcpomatic.git]
/
src
/
lib
/
decoder.cc
diff --git
a/src/lib/decoder.cc
b/src/lib/decoder.cc
index 785fb96f0c2ed4b0b7637abba296bcbb61ca40b1..ee03a1579c59bfe399927fb76a85e316fba21edb 100644
(file)
--- a/
src/lib/decoder.cc
+++ b/
src/lib/decoder.cc
@@
-22,23
+22,36
@@
#include "video_decoder.h"
#include "audio_decoder.h"
#include "subtitle_decoder.h"
#include "video_decoder.h"
#include "audio_decoder.h"
#include "subtitle_decoder.h"
+#include <boost/optional.hpp>
+#include <iostream>
+
+using std::cout;
+using boost::optional;
ContentTime
Decoder::position () const
{
ContentTime
Decoder::position () const
{
-
ContentTime
pos;
+
optional<ContentTime>
pos;
- if (video &&
video->position(
)) {
- pos =
min (pos, video->position().get()
);
+ if (video &&
(!pos || video->position() < *pos
)) {
+ pos =
video->position(
);
}
}
- if (audio &&
audio->position(
)) {
- pos =
min (pos, audio->position().get()
);
+ if (audio &&
(!pos || audio->position() < *pos
)) {
+ pos =
audio->position(
);
}
}
- if (subtitle &&
subtitle->position(
)) {
- pos =
min (pos, subtitle->position().get()
);
+ if (subtitle &&
(!pos || subtitle->position() < *pos
)) {
+ pos =
subtitle->position(
);
}
}
- return pos;
+ return pos.get_value_or(ContentTime());
+}
+
+void
+Decoder::seek (ContentTime time, bool accurate)
+{
+ if (audio) {
+ audio->seek ();
+ }
}
}