try
{
if (server) {
- LOG_TIMING ("start-encoder-thread thread=%1 server=%2", boost::this_thread::get_id (), server->host_name ());
+ LOG_TIMING ("start-encoder-thread thread=%1 server=%2", thread_id (), server->host_name ());
} else {
- LOG_TIMING ("start-encoder-thread thread=%1 server=localhost", boost::this_thread::get_id ());
+ LOG_TIMING ("start-encoder-thread thread=%1 server=localhost", thread_id ());
}
/* Number of seconds that we currently wait between attempts
while (true) {
- LOG_TIMING ("encoder-sleep thread=%1", boost::this_thread::get_id());
+ LOG_TIMING ("encoder-sleep thread=%1", thread_id ());
boost::mutex::scoped_lock lock (_queue_mutex);
while (_queue.empty ()) {
_empty_condition.wait (lock);
}
- LOG_TIMING ("encoder-wake thread=%1 queue=%2", boost::this_thread::get_id(), _queue.size());
+ LOG_TIMING ("encoder-wake thread=%1 queue=%2", thread_id(), _queue.size());
shared_ptr<DCPVideo> vf = _queue.front ();
- LOG_TIMING ("encoder-pop thread=%1 frame=%2 eyes=%3", boost::this_thread::get_id(), vf->index(), (int) vf->eyes ());
+ LOG_TIMING ("encoder-pop thread=%1 frame=%2 eyes=%3", thread_id(), vf->index(), (int) vf->eyes ());
_queue.pop_front ();
lock.unlock ();
} else {
try {
- LOG_TIMING ("start-local-encode thread=%1 frame=%2", boost::this_thread::get_id(), vf->index());
+ LOG_TIMING ("start-local-encode thread=%1 frame=%2", thread_id(), vf->index());
encoded = vf->encode_locally (boost::bind (&Log::dcp_log, _film->log().get(), _1, _2));
- LOG_TIMING ("finish-local-encode thread=%1 frame=%2", boost::this_thread::get_id(), vf->index());
+ LOG_TIMING ("finish-local-encode thread=%1 frame=%2", thread_id(), vf->index());
} catch (std::exception& e) {
LOG_ERROR (N_("Local encode failed (%1)"), e.what ());
throw;
frame_done ();
} else {
lock.lock ();
- LOG_GENERAL (N_("[%1] Encoder thread pushes frame %2 back onto queue after failure"), boost::this_thread::get_id(), vf->index());
+ LOG_GENERAL (N_("[%1] Encoder thread pushes frame %2 back onto queue after failure"), thread_id(), vf->index());
_queue.push_front (vf);
lock.unlock ();
}