Put Time types in dcpomatic namespace.
[dcpomatic.git] / src / lib / ffmpeg_decoder.cc
index 3d9e965a9d169ad3e66a014cb3cb4e0d7a750c1b..0e65a6d6b272a67e2f9bdc37bb281f8114684d87 100644 (file)
@@ -74,6 +74,7 @@ using boost::split;
 using boost::optional;
 using boost::dynamic_pointer_cast;
 using dcp::Size;
+using namespace dcpomatic;
 
 FFmpegDecoder::FFmpegDecoder (shared_ptr<const Film> film, shared_ptr<const FFmpegContent> c, bool fast)
        : FFmpeg (c)
@@ -377,6 +378,14 @@ FFmpegDecoder::seek (ContentTime time, bool accurate)
                AVSEEK_FLAG_BACKWARD
                );
 
+       {
+               /* Force re-creation of filter graphs to reset them and hence to make sure
+                  they don't have any pre-seek frames knocking about.
+               */
+               boost::mutex::scoped_lock lm (_filter_graphs_mutex);
+               _filter_graphs.clear ();
+       }
+
        if (video_codec_context ()) {
                avcodec_flush_buffers (video_codec_context());
        }
@@ -659,8 +668,19 @@ FFmpegDecoder::decode_bitmap_subtitle (AVSubtitleRect const * rect, ContentTime
                out_p += image->stride()[0] / sizeof (uint32_t);
        }
 
-       int const target_width = subtitle_codec_context()->width;
-       int const target_height = subtitle_codec_context()->height;
+       int target_width = subtitle_codec_context()->width;
+       if (target_width == 0 && video_codec_context()) {
+               /* subtitle_codec_context()->width == 0 has been seen in the wild but I don't
+                  know if it's supposed to mean something from FFmpeg's point of view.
+               */
+               target_width = video_codec_context()->width;
+       }
+       int target_height = subtitle_codec_context()->height;
+       if (target_height == 0 && video_codec_context()) {
+               target_height = video_codec_context()->height;
+       }
+       DCPOMATIC_ASSERT (target_width);
+       DCPOMATIC_ASSERT (target_height);
        dcpomatic::Rect<double> const scaled_rect (
                static_cast<double> (rect->x) / target_width,
                static_cast<double> (rect->y) / target_height,