void
Image::allocate ()
{
- _data = (uint8_t **) av_malloc (4 * sizeof (uint8_t *));
+ _data = (uint8_t **) wrapped_av_malloc (4 * sizeof (uint8_t *));
_data[0] = _data[1] = _data[2] = _data[3] = 0;
- _line_size = (int *) av_malloc (4 * sizeof (int));
+ _line_size = (int *) wrapped_av_malloc (4 * sizeof (int));
_line_size[0] = _line_size[1] = _line_size[2] = _line_size[3] = 0;
- _stride = (int *) av_malloc (4 * sizeof (int));
+ _stride = (int *) wrapped_av_malloc (4 * sizeof (int));
_stride[0] = _stride[1] = _stride[2] = _stride[3] = 0;
for (int i = 0; i < components(); ++i) {
seem to mind. The nasty + 1 in this malloc makes sure there is always a byte
for that instruction to read safely.
*/
- _data[i] = (uint8_t *) av_malloc (_stride[i] * lines (i) + 1);
+ _data[i] = (uint8_t *) wrapped_av_malloc (_stride[i] * lines (i) + 1);
}
}