double const b = lut_in[op[blue]];
/* RGB to XYZ, including Bradford transform and DCI companding */
- double const x = max (0.0, min (65535.0, r * fast_matrix[0] + g * fast_matrix[1] + b * fast_matrix[2]));
- double const y = max (0.0, min (65535.0, r * fast_matrix[3] + g * fast_matrix[4] + b * fast_matrix[5]));
- double const z = max (0.0, min (65535.0, r * fast_matrix[6] + g * fast_matrix[7] + b * fast_matrix[8]));
+ double const x = max(0.0, min(1.0, r * fast_matrix[0] + g * fast_matrix[1] + b * fast_matrix[2]));
+ double const y = max(0.0, min(1.0, r * fast_matrix[3] + g * fast_matrix[4] + b * fast_matrix[5]));
+ double const z = max(0.0, min(1.0, r * fast_matrix[6] + g * fast_matrix[7] + b * fast_matrix[8]));
/* Out gamma LUT and blend */
- tp[0] = lrint(lut_out[lrint(x)] * 65535) * alpha + tp[0] * (1 - alpha);
- tp[1] = lrint(lut_out[lrint(y)] * 65535) * alpha + tp[1] * (1 - alpha);
- tp[2] = lrint(lut_out[lrint(z)] * 65535) * alpha + tp[2] * (1 - alpha);
+ tp[0] = lrint(lut_out[lrint(x * 65535)] * 65535) * alpha + tp[0] * (1 - alpha);
+ tp[1] = lrint(lut_out[lrint(y * 65535)] * 65535) * alpha + tp[1] * (1 - alpha);
+ tp[2] = lrint(lut_out[lrint(z * 65535)] * 65535) * alpha + tp[2] * (1 - alpha);
tp += this_bpp / 2;
op += other_bpp;