Add a 2-frame `delay' on content arriving at the player to give
[dcpomatic.git] / src / lib / player.cc
index 71b04e7b2851efc8e3ef61c97722031d67f6d973..a8a72a229a2b756e5e9e03d3fe3b6de228ef409b 100644 (file)
@@ -49,6 +49,7 @@
 #include "image_decoder.h"
 #include "compose.hpp"
 #include "shuffler.h"
+#include "delay.h"
 #include <dcp/reel.h>
 #include <dcp/reel_sound_asset.h>
 #include <dcp/reel_subtitle_asset.h>
@@ -89,6 +90,7 @@ Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist
        , _play_referenced (false)
        , _audio_merger (_film->audio_frame_rate())
        , _shuffler (0)
+       , _delay (0)
 {
        _film_changed_connection = _film->Changed.connect (bind (&Player::film_changed, this, _1));
        _playlist_changed_connection = _playlist->Changed.connect (bind (&Player::playlist_changed, this));
@@ -103,6 +105,7 @@ Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist
 Player::~Player ()
 {
        delete _shuffler;
+       delete _delay;
 }
 
 void
@@ -114,6 +117,10 @@ Player::setup_pieces ()
        _shuffler = new Shuffler();
        _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
 
+       delete _delay;
+       _delay = new Delay();
+       _delay->Video.connect(bind(&Player::video, this, _1, _2));
+
        BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
 
                if (!i->paths_valid ()) {
@@ -149,9 +156,13 @@ Player::setup_pieces ()
 
                if (decoder->video) {
                        if (i->video->frame_type() == VIDEO_FRAME_TYPE_3D_LEFT || i->video->frame_type() == VIDEO_FRAME_TYPE_3D_RIGHT) {
+                               /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
                                decoder->video->Data.connect (bind (&Shuffler::video, _shuffler, weak_ptr<Piece>(piece), _1));
                        } else {
-                               decoder->video->Data.connect (bind (&Player::video, this, weak_ptr<Piece>(piece), _1));
+                               /* We need a Delay to give a little wiggle room to ensure that relevent subtitles arrive at the
+                                  player before the video that requires them.
+                               */
+                               decoder->video->Data.connect (bind (&Delay::video, _delay, weak_ptr<Piece>(piece), _1));
                        }
                }
 
@@ -649,6 +660,7 @@ Player::pass ()
 
        if (done) {
                _shuffler->flush ();
+               _delay->flush ();
        }
        return done;
 }
@@ -931,6 +943,10 @@ Player::seek (DCPTime time, bool accurate)
                _shuffler->clear ();
        }
 
+       if (_delay) {
+               _delay->clear ();
+       }
+
        if (_audio_processor) {
                _audio_processor->flush ();
        }