Make Atmos content work more like other content. Now its MXFs
[dcpomatic.git] / src / lib / player.cc
index fc821d6c70e55f10a697fb23861e0fcffff9ff2b..b45401fa90cf8ca0b3b831b6f8607cc23ae535ae 100644 (file)
@@ -18,6 +18,7 @@
 
 */
 
+#include "atmos_decoder.h"
 #include "player.h"
 #include "film.h"
 #include "audio_buffers.h"
@@ -193,12 +194,9 @@ Player::setup_pieces_unlocked ()
                }
 
                shared_ptr<Decoder> decoder = decoder_factory (_film, i, _fast, _tolerant, old_decoder);
-               FrameRateChange frc (_film, i);
+               DCPOMATIC_ASSERT (decoder);
 
-               if (!decoder) {
-                       /* Not something that we can decode; e.g. Atmos content */
-                       continue;
-               }
+               FrameRateChange frc (_film, i);
 
                if (decoder->video && _ignore_video) {
                        decoder->video->set_ignore (true);
@@ -253,6 +251,10 @@ Player::setup_pieces_unlocked ()
 
                        ++j;
                }
+
+               if (decoder->atmos) {
+                       decoder->atmos->Data.connect (bind(&Player::atmos, this, weak_ptr<Piece>(piece), _1));
+               }
        }
 
        _stream_states.clear ();
@@ -1270,3 +1272,10 @@ Player::playlist () const
        return _playlist ? _playlist : _film->playlist();
 }
 
+
+void
+Player::atmos (weak_ptr<Piece>, ContentAtmos data)
+{
+       Atmos (data.data, DCPTime::from_frames(data.frame, _film->video_frame_rate()), data.metadata);
+}
+