Ignore audio streams that fall too far behind (#2101).
[dcpomatic.git] / src / lib / player.cc
index 7951926e63f06ae47adb2071433058beccc96a7d..dcc89bab95e927b184d28b0a1e9e0b4db91efe89 100644 (file)
@@ -743,10 +743,38 @@ Player::pass ()
        /* Emit any audio that is ready */
 
        /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
-          of our streams, or the position of the _silent.
+          of our streams, or the position of the _silent.  First, though we choose only streams that are less than
+          ignore_streams_behind seconds behind the furthest ahead (we assume that if a stream has fallen that far
+          behind it has finished).  This is so that we don't withhold audio indefinitely awaiting data from a stream
+          that will never come, causing bugs like #2101.
        */
-       auto pull_to = _playback_length;
+       constexpr int ignore_streams_behind = 5;
+
+       using state_pair = std::pair<AudioStreamPtr, StreamState>;
+
+       /* Find the 'leading' stream (i.e. the one that pushed data most recently) */
+       auto latest_last_push_end = std::max_element(
+               _stream_states.begin(),
+               _stream_states.end(),
+               [](state_pair const& a, state_pair const& b) { return a.second.last_push_end < b.second.last_push_end; }
+               );
+
+       if (latest_last_push_end != _stream_states.end()) {
+               LOG_DEBUG_PLAYER("Leading stream is in %1 at %2", latest_last_push_end->second.piece->content->path(0), to_string(latest_last_push_end->second.last_push_end));
+       }
+
+       /* Now make a list of those streams that are less than ignore_streams_behind behind the leader */
+       std::map<AudioStreamPtr, StreamState> alive_stream_states;
        for (auto const& i: _stream_states) {
+               if ((latest_last_push_end->second.last_push_end - i.second.last_push_end) < dcpomatic::DCPTime::from_seconds(ignore_streams_behind)) {
+                       alive_stream_states.insert(i);
+               } else {
+                       LOG_DEBUG_PLAYER("Ignoring stream %1 because it is too far behind", i.second.piece->content->path(0));
+               }
+       }
+
+       auto pull_to = _playback_length;
+       for (auto const& i: alive_stream_states) {
                if (!i.second.piece->done && i.second.last_push_end < pull_to) {
                        pull_to = i.second.last_push_end;
                }
@@ -920,16 +948,23 @@ Player::video (weak_ptr<Piece> wp, ContentVideo video)
                }
        }
 
+       auto const content_video = piece->content->video;
+
        _last_video[wp] = std::make_shared<PlayerVideo>(
                video.image,
-               piece->content->video->crop (),
-               piece->content->video->fade (_film, video.frame),
-               scale_for_display(piece->content->video->scaled_size(_film->frame_size()), _video_container_size, _film->frame_size()),
+               content_video->actual_crop(),
+               content_video->fade (_film, video.frame),
+               scale_for_display(
+                       content_video->scaled_size(_film->frame_size()),
+                       _video_container_size,
+                       _film->frame_size(),
+                       content_video->pixel_quanta()
+                       ),
                _video_container_size,
                video.eyes,
                video.part,
-               piece->content->video->colour_conversion(),
-               piece->content->video->range(),
+               content_video->colour_conversion(),
+               content_video->range(),
                piece->content,
                video.frame,
                false