#include <boost/foreach.hpp>
#include <stdint.h>
#include <algorithm>
+#include <iostream>
#include "i18n.h"
, _playlist (playlist)
, _have_valid_pieces (false)
, _ignore_video (false)
+ , _ignore_audio (false)
, _always_burn_subtitles (false)
+ , _fast (false)
{
_film_changed_connection = _film->Changed.connect (bind (&Player::film_changed, this, _1));
_playlist_changed_connection = _playlist->Changed.connect (bind (&Player::playlist_changed, this));
/* FFmpeg */
shared_ptr<const FFmpegContent> fc = dynamic_pointer_cast<const FFmpegContent> (i);
if (fc) {
- decoder.reset (new FFmpegDecoder (fc, _film->log()));
+ decoder.reset (new FFmpegDecoder (fc, _film->log(), _fast));
frc = FrameRateChange (fc->video_frame_rate(), _film->video_frame_rate());
}
shared_ptr<const DCPContent> dc = dynamic_pointer_cast<const DCPContent> (i);
if (dc) {
- decoder.reset (new DCPDecoder (dc));
+ decoder.reset (new DCPDecoder (dc, _fast));
frc = FrameRateChange (dc->video_frame_rate(), _film->video_frame_rate());
}
/* SndfileContent */
shared_ptr<const SndfileContent> sc = dynamic_pointer_cast<const SndfileContent> (i);
if (sc) {
- decoder.reset (new SndfileDecoder (sc));
+ decoder.reset (new SndfileDecoder (sc, _fast));
frc = best_overlap_frc;
}
vd->set_ignore_video ();
}
+ shared_ptr<AudioDecoder> ad = dynamic_pointer_cast<AudioDecoder> (decoder);
+ if (ad && _ignore_audio) {
+ ad->set_ignore_audio ();
+ }
+
_pieces.push_back (shared_ptr<Piece> (new Piece (i, decoder, frc.get ())));
}
}
if (_audio_processor) {
- dcp_mapped = _audio_processor->run (dcp_mapped);
+ dcp_mapped = _audio_processor->run (dcp_mapped, _film->audio_channels ());
}
all.audio = dcp_mapped;
shared_ptr<const VideoContent> vc = dynamic_pointer_cast<const VideoContent> (piece->content);
DCPTime s = t - piece->content->position ();
s = min (piece->content->length_after_trim(), s);
- return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start ()).frames_round (vc->video_frame_rate ());
+ s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
+
+ /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
+ then convert that ContentTime to frames at the content's rate. However this fails for
+ situations like content at 29.9978733fps, DCP at 30fps. The accuracy of the Time type is not
+ enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
+
+ Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
+ */
+ return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
}
DCPTime
Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
{
shared_ptr<const VideoContent> vc = dynamic_pointer_cast<const VideoContent> (piece->content);
- ContentTime const c = ContentTime::from_frames (f, vc->video_frame_rate ()) - piece->content->trim_start ();
- return max (DCPTime (), DCPTime (c, piece->frc) + piece->content->position ());
+ /* See comment in dcp_to_content_video */
+ DCPTime const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime (piece->content->trim_start (), piece->frc);
+ return max (DCPTime (), d + piece->content->position ());
}
Frame
_ignore_video = true;
}
+/** Set this player never to produce any audio data */
+void
+Player::set_ignore_audio ()
+{
+ _ignore_audio = true;
+}
+
/** Set whether or not this player should always burn text subtitles into the image,
* regardless of the content settings.
* @param burn true to always burn subtitles, false to obey content settings.
{
_always_burn_subtitles = burn;
}
+
+void
+Player::set_fast ()
+{
+ _fast = true;
+ _have_valid_pieces = false;
+}