Use EnumIndexedVector in Player.
[dcpomatic.git] / src / lib / player.h
index d586622c4a46ded11a34b540acb371cc9658d7f0..b6ee4e9c636d8adacb08da38b0810108c8802694 100644 (file)
@@ -32,6 +32,7 @@
 #include "content_text.h"
 #include "content_video.h"
 #include "empty.h"
+#include "enum_indexed_vector.h"
 #include "film.h"
 #include "image.h"
 #include "player_text.h"
@@ -81,7 +82,7 @@ public:
        void seek (dcpomatic::DCPTime time, bool accurate);
 
        std::vector<std::shared_ptr<dcpomatic::Font>> get_subtitle_fonts ();
-       std::list<ReferencedReelAsset> get_reel_assets ();
+
        dcp::Size video_container_size () const {
                return _video_container_size;
        }
@@ -95,8 +96,8 @@ public:
        void set_play_referenced ();
        void set_dcp_decode_reduction (boost::optional<int> reduction);
 
-       boost::optional<dcpomatic::DCPTime> content_time_to_dcp (std::shared_ptr<const Content> content, dcpomatic::ContentTime t);
-       boost::optional<dcpomatic::ContentTime> dcp_to_content_time (std::shared_ptr<const Content> content, dcpomatic::DCPTime t);
+       boost::optional<dcpomatic::DCPTime> content_time_to_dcp (std::shared_ptr<const Content> content, dcpomatic::ContentTime t) const;
+       boost::optional<dcpomatic::ContentTime> dcp_to_content_time (std::shared_ptr<const Content> content, dcpomatic::DCPTime t) const;
 
        boost::signals2::signal<void (ChangeType, int, bool)> Change;
 
@@ -126,7 +127,6 @@ private:
 
        void construct ();
        void setup_pieces ();
-       void setup_pieces_unlocked ();
        void film_change (ChangeType, Film::Property);
        void playlist_change (ChangeType);
        void playlist_content_change (ChangeType, int, bool);
@@ -156,7 +156,7 @@ private:
        void emit_audio (std::shared_ptr<AudioBuffers> data, dcpomatic::DCPTime time);
        std::shared_ptr<const Playlist> playlist () const;
 
-       /** Mutex to protect the whole Player state.  When it's used for the preview we have
+       /** Mutex to protect the most of the Player state.  When it's used for the preview we have
            seek() and pass() called from the Butler thread and lots of other stuff called
            from the GUI thread.
        */
@@ -174,6 +174,8 @@ private:
         *  the size of preview in a window.
         */
        boost::atomic<dcp::Size> _video_container_size;
+
+       mutable boost::mutex _black_image_mutex;
        std::shared_ptr<Image> _black_image;
 
        /** true if the player should ignore all video; i.e. never produce any */
@@ -196,7 +198,7 @@ private:
        /** Time of the next audio that we will emit, or the time of the last accurate seek */
        boost::optional<dcpomatic::DCPTime> _next_audio_time;
 
-       boost::optional<int> _dcp_decode_reduction;
+       boost::atomic<boost::optional<int>> _dcp_decode_reduction;
 
        typedef std::map<std::weak_ptr<Piece>, std::shared_ptr<PlayerVideo>, std::owner_less<std::weak_ptr<Piece>>> LastVideoMap;
        LastVideoMap _last_video;
@@ -223,10 +225,10 @@ private:
        Empty _black;
        Empty _silent;
 
-       ActiveText _active_texts[static_cast<int>(TextType::COUNT)];
+       EnumIndexedVector<ActiveText, TextType> _active_texts;
        std::shared_ptr<AudioProcessor> _audio_processor;
 
-       dcpomatic::DCPTime _playback_length;
+       boost::atomic<dcpomatic::DCPTime> _playback_length;
 
        /** Alignment for subtitle images that we create */
        Image::Alignment const _subtitle_alignment = Image::Alignment::PADDED;