class ReelAsset;
}
-namespace dcpomatic {
- class FontData;
-}
-
class AtmosContent;
class AudioBuffers;
class Content;
bool pass ();
void seek (dcpomatic::DCPTime time, bool accurate);
- std::vector<dcpomatic::FontData> get_subtitle_fonts ();
+ std::vector<std::shared_ptr<dcpomatic::Font>> get_subtitle_fonts ();
std::list<ReferencedReelAsset> get_reel_assets ();
dcp::Size video_container_size () const {
boost::mutex::scoped_lock lm (_mutex);
*/
mutable boost::mutex _mutex;
- std::shared_ptr<const Film> _film;
+ std::shared_ptr<const Film> const _film;
/** Playlist, or 0 if we are using the one from the _film */
- std::shared_ptr<const Playlist> _playlist;
+ std::shared_ptr<const Playlist> const _playlist;
/** > 0 if we are suspended (i.e. pass() and seek() do nothing) */
boost::atomic<int> _suspended;
std::shared_ptr<Image> _black_image;
/** true if the player should ignore all video; i.e. never produce any */
- bool _ignore_video = false;
- bool _ignore_audio = false;
+ boost::atomic<bool> _ignore_video;
+ boost::atomic<bool> _ignore_audio;
/** true if the player should ignore all text; i.e. never produce any */
- bool _ignore_text = false;
- bool _always_burn_open_subtitles = false;
+ boost::atomic<bool> _ignore_text;
+ boost::atomic<bool> _always_burn_open_subtitles;
/** true if we should try to be fast rather than high quality */
- bool _fast = false;
+ boost::atomic<bool> _fast;
/** true if we should keep going in the face of `survivable' errors */
- bool _tolerant = false;
+ bool const _tolerant;
/** true if we should `play' (i.e output) referenced DCP data (e.g. for preview) */
bool _play_referenced = false;
dcpomatic::DCPTime _playback_length;
/** Alignment for subtitle images that we create */
- Image::Alignment _subtitle_alignment = Image::Alignment::PADDED;
+ Image::Alignment const _subtitle_alignment = Image::Alignment::PADDED;
boost::signals2::scoped_connection _film_changed_connection;
boost::signals2::scoped_connection _playlist_change_connection;