Put Font and Screen into dcpomatic namespace.
[dcpomatic.git] / src / lib / player_text.cc
index 16e89b0f10681d756724dd9e0cd49cf8f57aaff0..d31c7d02467b0507e83fc93e1485a5abcda4fa61 100644 (file)
@@ -24,6 +24,7 @@
 
 using std::list;
 using boost::shared_ptr;
+using namespace dcpomatic;
 
 void
 PlayerText::add_fonts (list<shared_ptr<Font> > fonts_)