Move get_reel_assets() out of Player, as it doesn't need to be there.
[dcpomatic.git] / src / lib / referenced_reel_asset.h
index 739a8f490b76e562682f74c78fa5bb1fa52470e4..23da7c028663c7d8b7c18ff901612810831b0b41 100644 (file)
 
 */
 
+
 #ifndef DCPOMATIC_REFERENCED_REEL_ASSET_H
 #define DCPOMATIC_REFERENCED_REEL_ASSET_H
 
+
+#include "dcpomatic_time.h"
 #include <dcp/reel_asset.h>
 
+
+class Film;
+class Playlist;
+
+
 class ReferencedReelAsset
 {
 public:
-       ReferencedReelAsset (boost::shared_ptr<dcp::ReelAsset> asset_, DCPTimePeriod period_)
+       ReferencedReelAsset (std::shared_ptr<dcp::ReelAsset> asset_, dcpomatic::DCPTimePeriod period_)
                : asset (asset_)
                , period (period_)
        {}
 
        /** The asset */
-       boost::shared_ptr<dcp::ReelAsset> asset;
+       std::shared_ptr<dcp::ReelAsset> asset;
        /** Period that this asset covers in the DCP */
-       DCPTimePeriod period;
+       dcpomatic::DCPTimePeriod period;
 };
 
+
+std::list<ReferencedReelAsset> get_referenced_reel_assets(std::shared_ptr<const Film> film, std::shared_ptr<const Playlist> playlist);
+
+
 #endif