#include "config.h"
#include "subtitle.h"
-using namespace std;
-using namespace boost;
+using std::string;
+using std::stringstream;
+using std::multimap;
+using std::vector;
+using std::cerr;
+using boost::shared_ptr;
+using boost::algorithm::is_any_of;
+using boost::algorithm::split;
+using boost::thread;
+using boost::bind;
/** Create a server description from a string of metadata returned from as_metadata().
* @param v Metadata.
Server::worker_thread ()
{
while (1) {
- mutex::scoped_lock lock (_worker_mutex);
+ boost::mutex::scoped_lock lock (_worker_mutex);
while (_queue.empty ()) {
_worker_condition.wait (lock);
}
_worker_threads.push_back (new thread (bind (&Server::worker_thread, this)));
}
- asio::io_service io_service;
- asio::ip::tcp::acceptor acceptor (io_service, asio::ip::tcp::endpoint (asio::ip::tcp::v4(), Config::instance()->server_port ()));
+ boost::asio::io_service io_service;
+ boost::asio::ip::tcp::acceptor acceptor (io_service, boost::asio::ip::tcp::endpoint (boost::asio::ip::tcp::v4(), Config::instance()->server_port ()));
while (1) {
shared_ptr<Socket> socket (new Socket);
acceptor.accept (socket->socket ());
- mutex::scoped_lock lock (_worker_mutex);
+ boost::mutex::scoped_lock lock (_worker_mutex);
/* Wait until the queue has gone down a bit */
while (int (_queue.size()) >= num_threads * 2) {