, AudioContent (f, node)
{
_audio_channels = node->number_child<int> ("AudioChannels");
- _audio_length = node->number_child<ContentAudioFrame> ("AudioLength");
+ _audio_length = node->number_child<AudioContent::Frame> ("AudioLength");
_audio_frame_rate = node->number_child<int> ("AudioFrameRate");
_audio_mapping = AudioMapping (node->node_child ("AudioMapping"));
}