TextDecoder::TextDecoder (
Decoder* parent,
- shared_ptr<const TextContent> content,
- ContentTime first
+ shared_ptr<const TextContent> content
)
: DecoderPart (parent)
, _content (content)
- , _position (first)
{
}
TextDecoder::emit_bitmap_start (ContentBitmapText const& bitmap)
{
BitmapStart (bitmap);
- _position = bitmap.from();
-}
-
-
-static
-string
-escape_text (string text)
-{
- /* We must escape some things, otherwise they might confuse our subtitle
- renderer (which uses entities and some HTML-esque markup to do bold/italic etc.)
- */
- boost::algorithm::replace_all(text, "&", "&");
- boost::algorithm::replace_all(text, "<", "<");
- boost::algorithm::replace_all(text, ">", ">");
- return text;
+ maybe_set_position(bitmap.from());
}
void
-TextDecoder::emit_plain_start (ContentTime from, vector<dcp::SubtitleString> subtitles)
+TextDecoder::emit_plain_start (ContentTime from, vector<dcp::SubtitleString> subtitles, dcp::Standard valign_standard)
{
vector<StringText> string_texts;
for (auto& subtitle: subtitles) {
- auto string_text = StringText(subtitle, content()->outline_width(), subtitle.font() ? content()->get_font(*subtitle.font()) : shared_ptr<Font>());
- string_text.set_text(escape_text(string_text.text()));
+ auto string_text = StringText(
+ subtitle,
+ content()->outline_width(),
+ content()->get_font(subtitle.font().get_value_or("")),
+ valign_standard
+ );
+ string_text.set_text(string_text.text());
set_forced_appearance(content(), string_text);
string_texts.push_back(string_text);
}
PlainStart(ContentStringText(from, string_texts));
- _position = from;
+ maybe_set_position(from);
}
switch (line.vertical_position.reference.get_value_or(sub::BOTTOM_OF_SCREEN)) {
case sub::BOTTOM_OF_SCREEN:
case sub::TOP_OF_SUBTITLE:
- /* This 1.015 is an arbitrary value to lift the bottom sub off the bottom
+ /* This 0.9 is an arbitrary value to lift the bottom sub off the bottom
of the screen a bit to a pleasing degree.
*/
- v_position = 1.015 -
+ v_position = 0.9 -
(1 + bottom_line.get() - line.vertical_position.line.get()) * multiplier;
v_align = dcp::VAlign::TOP;
content by the other emit_plain_start() above.
*/
+ auto dcp_colour = [](sub::Colour const& c) {
+ return dcp::Colour(lrintf(c.r * 255), lrintf(c.g * 255), lrintf(c.b * 255));
+ };
+
auto dcp_subtitle = dcp::SubtitleString(
optional<string>(),
block.italic,
block.bold,
block.underline,
- block.colour.dcp(),
+ dcp_colour(block.colour),
block.font_size.points (72 * 11),
1.0,
dcp::Time (from.seconds(), 1000),
h_align,
v_position,
v_align,
+ 0,
dcp::Direction::LTR,
- escape_text(block.text),
+ block.text,
dcp::Effect::NONE,
- block.effect_colour.get_value_or(sub::Colour(0, 0, 0)).dcp(),
+ dcp_colour(block.effect_colour.get_value_or(sub::Colour(0, 0, 0))),
/* Hack: we should use subtitle.fade_up and subtitle.fade_down here
but the times of these often don't have a frame rate associated
with them so the sub::Time won't convert them to milliseconds without
0
);
- auto string_text = StringText(dcp_subtitle, content()->outline_width(), content()->get_font(block.font.get_value_or("")));
+ auto string_text = StringText(
+ dcp_subtitle,
+ content()->outline_width(),
+ content()->get_font(block.font.get_value_or("")),
+ dcp::Standard::SMPTE
+ );
set_forced_appearance(content(), string_text);
string_texts.push_back(string_text);
}
}
PlainStart(ContentStringText(from, string_texts));
- _position = from;
+ maybe_set_position(from);
}
void
-TextDecoder::emit_plain (ContentTimePeriod period, vector<dcp::SubtitleString> subtitles)
+TextDecoder::emit_plain (ContentTimePeriod period, vector<dcp::SubtitleString> subtitles, dcp::Standard valign_standard)
{
- emit_plain_start (period.from, subtitles);
+ emit_plain_start (period.from, subtitles, valign_standard);
emit_stop (period.to);
}
{
_position = ContentTime ();
}
+
+
+void
+TextDecoder::maybe_set_position (dcpomatic::ContentTime position)
+{
+ if (!_position || position > *_position) {
+ _position = position;
+ }
+}
+