}
+static
+string
+escape_text (string text)
+{
+ /* We must escape some things, otherwise they might confuse our subtitle
+ renderer (which uses entities and some HTML-esque markup to do bold/italic etc.)
+ */
+ boost::algorithm::replace_all(text, "&", "&");
+ boost::algorithm::replace_all(text, "<", "<");
+ boost::algorithm::replace_all(text, ">", ">");
+ return text;
+}
+
+
+static
+void
+set_forced_appearance(shared_ptr<const TextContent> content, StringText& subtitle)
+{
+ if (content->colour()) {
+ subtitle.set_colour(*content->colour());
+ }
+ if (content->effect_colour()) {
+ subtitle.set_effect_colour(*content->effect_colour());
+ }
+ if (content->effect()) {
+ subtitle.set_effect(*content->effect());
+ }
+ if (content->fade_in()) {
+ subtitle.set_fade_up_time(dcp::Time(content->fade_in()->seconds(), 1000));
+ }
+ if (content->fade_out()) {
+ subtitle.set_fade_down_time (dcp::Time(content->fade_out()->seconds(), 1000));
+ }
+}
+
+
void
TextDecoder::emit_plain_start (ContentTime from, vector<dcp::SubtitleString> subtitles)
{
+ vector<StringText> string_texts;
+
for (auto& subtitle: subtitles) {
- /* We must escape some things, otherwise they might confuse our subtitle
- renderer (which uses entities and some HTML-esque markup to do bold/italic etc.)
- */
- string text = subtitle.text();
- boost::algorithm::replace_all(text, "&", "&");
- boost::algorithm::replace_all(text, "<", "<");
- boost::algorithm::replace_all(text, ">", ">");
- subtitle.set_text (text);
-
- /* Set any forced appearance */
- if (content()->colour()) {
- subtitle.set_colour(*content()->colour());
- }
- if (content()->effect_colour()) {
- subtitle.set_effect_colour(*content()->effect_colour());
- }
- if (content()->effect()) {
- subtitle.set_effect(*content()->effect());
- }
- if (content()->fade_in()) {
- subtitle.set_fade_up_time(dcp::Time(content()->fade_in()->seconds(), 1000));
- }
- if (content()->fade_out()) {
- subtitle.set_fade_down_time (dcp::Time(content()->fade_out()->seconds(), 1000));
- }
+ auto string_text = StringText(subtitle, content()->outline_width(), subtitle.font() ? content()->get_font(*subtitle.font()) : shared_ptr<Font>());
+ string_text.set_text(escape_text(string_text.text()));
+ set_forced_appearance(content(), string_text);
+ string_texts.push_back(string_text);
}
- PlainStart(ContentStringText(from, subtitles));
+ PlainStart(ContentStringText(from, string_texts));
_position = from;
}
void
-TextDecoder::emit_plain_start (ContentTime from, sub::Subtitle const & subtitle)
+TextDecoder::emit_plain_start (ContentTime from, sub::Subtitle const & sub_subtitle)
{
/* See if our next subtitle needs to be vertically placed on screen by us */
bool needs_placement = false;
optional<int> bottom_line;
- for (auto line: subtitle.lines) {
+ for (auto line: sub_subtitle.lines) {
if (!line.vertical_position.reference || (line.vertical_position.line && !line.vertical_position.lines) || line.vertical_position.reference.get() == sub::TOP_OF_SUBTITLE) {
needs_placement = true;
if (!bottom_line || bottom_line.get() < line.vertical_position.line.get()) {
/* Find the lowest proportional position */
optional<float> lowest_proportional;
- for (auto line: subtitle.lines) {
+ for (auto line: sub_subtitle.lines) {
if (line.vertical_position.proportional) {
if (!lowest_proportional) {
lowest_proportional = line.vertical_position.proportional;
}
}
- vector<dcp::SubtitleString> out;
- for (auto line: subtitle.lines) {
+ vector<StringText> string_texts;
+ for (auto line: sub_subtitle.lines) {
for (auto block: line.blocks) {
if (!block.font_size.specified()) {
content by the other emit_plain_start() above.
*/
- out.push_back (
- dcp::SubtitleString (
- string(TEXT_FONT_ID),
- block.italic,
- block.bold,
- block.underline,
- block.colour.dcp(),
- block.font_size.points (72 * 11),
- 1.0,
- dcp::Time (from.seconds(), 1000),
- /* XXX: hmm; this is a bit ugly (we don't know the to time yet) */
- dcp::Time (),
- h_position,
- h_align,
- v_position,
- v_align,
- dcp::Direction::LTR,
- block.text,
- dcp::Effect::NONE,
- block.effect_colour.get_value_or(sub::Colour(0, 0, 0)).dcp(),
- /* Hack: we should use subtitle.fade_up and subtitle.fade_down here
- but the times of these often don't have a frame rate associated
- with them so the sub::Time won't convert them to milliseconds without
- throwing an exception. Since only DCP subs fill those in (and we don't
- use libsub for DCP subs) we can cheat by just putting 0 in here.
- */
- dcp::Time (),
- dcp::Time (),
- 0
- )
+ auto dcp_subtitle = dcp::SubtitleString(
+ optional<string>(),
+ block.italic,
+ block.bold,
+ block.underline,
+ block.colour.dcp(),
+ block.font_size.points (72 * 11),
+ 1.0,
+ dcp::Time (from.seconds(), 1000),
+ /* XXX: hmm; this is a bit ugly (we don't know the to time yet) */
+ dcp::Time (),
+ h_position,
+ h_align,
+ v_position,
+ v_align,
+ dcp::Direction::LTR,
+ escape_text(block.text),
+ dcp::Effect::NONE,
+ block.effect_colour.get_value_or(sub::Colour(0, 0, 0)).dcp(),
+ /* Hack: we should use subtitle.fade_up and subtitle.fade_down here
+ but the times of these often don't have a frame rate associated
+ with them so the sub::Time won't convert them to milliseconds without
+ throwing an exception. Since only DCP subs fill those in (and we don't
+ use libsub for DCP subs) we can cheat by just putting 0 in here.
+ */
+ dcp::Time (),
+ dcp::Time (),
+ 0
);
+
+ auto string_text = StringText(dcp_subtitle, content()->outline_width(), content()->get_font(block.font.get_value_or("")));
+ set_forced_appearance(content(), string_text);
+ string_texts.push_back(string_text);
}
}
- /* Pass these subs through the other emit_plain_start so that they get their forced settings applied */
- emit_plain_start (from, out);
+ PlainStart(ContentStringText(from, string_texts));
+ _position = from;
}