Clean up of 3D->2D conversion.
[dcpomatic.git] / src / lib / transcode_job.cc
index b52d0238f3c10b1b91b9cfdc53f1a6db99b84d54..7144f70d5127242fd7dca122e94713f1b761d2ff 100644 (file)
@@ -83,7 +83,7 @@ TranscodeJob::run ()
 
                float fps = 0;
                if (finish.tv_sec != start.tv_sec) {
-                       fps = _transcoder->video_frames_out() / (finish.tv_sec - start.tv_sec);
+                       fps = _transcoder->video_frames_enqueued() / (finish.tv_sec - start.tv_sec);
                }
 
                LOG_GENERAL (N_("Transcode job completed successfully: %1 fps"), fps);
@@ -118,7 +118,7 @@ TranscodeJob::status () const
 
        if (!finished () && !_transcoder->finishing ()) {
                /// TRANSLATORS: fps here is an abbreviation for frames per second
-               s << "; " << _transcoder->video_frames_out() << "/"
+               s << "; " << _transcoder->video_frames_enqueued() << "/"
                  << _film->length().frames_round (_film->video_frame_rate ()) << " " << _("frames") << "; "
                  << fixed << setprecision (1) << fps << " " << _("fps");
        }
@@ -144,5 +144,5 @@ TranscodeJob::remaining_time () const
        }
 
        /* Compute approximate proposed length here, as it's only here that we need it */
-       return (_film->length().frames_round (_film->video_frame_rate ()) - t->video_frames_out()) / fps;
+       return (_film->length().frames_round (_film->video_frame_rate ()) - t->video_frames_enqueued()) / fps;
 }