Another try at sorting out the thorny question of timing.
[dcpomatic.git] / src / lib / transcoder.cc
index 32725f77caaca32e5d07b47fe066de4c639f6b50..f4a52639a3cc5a887f3ae7c79991171e41527ac4 100644 (file)
 #include <boost/signals2.hpp>
 #include "transcoder.h"
 #include "encoder.h"
-#include "decoder_factory.h"
 #include "film.h"
-#include "matcher.h"
-#include "delay_line.h"
-#include "options.h"
-#include "gain.h"
 #include "video_decoder.h"
 #include "audio_decoder.h"
+#include "player.h"
+#include "job.h"
 
 using std::string;
 using boost::shared_ptr;
+using boost::weak_ptr;
 using boost::dynamic_pointer_cast;
 
+static void
+video_proxy (weak_ptr<Encoder> encoder, shared_ptr<const Image> image, bool same)
+{
+       shared_ptr<Encoder> e = encoder.lock ();
+       if (e) {
+               e->process_video (image, same);
+       }
+}
+
+static void
+audio_proxy (weak_ptr<Encoder> encoder, shared_ptr<const AudioBuffers> audio)
+{
+       shared_ptr<Encoder> e = encoder.lock ();
+       if (e) {
+               e->process_audio (audio);
+       }
+}
+
 /** Construct a transcoder using a Decoder that we create and a supplied Encoder.
  *  @param f Film that we are transcoding.
- *  @param o Options.
  *  @param j Job that we are running under, or 0.
  *  @param e Encoder to use.
  */
-Transcoder::Transcoder (shared_ptr<Film> f, shared_ptr<const Options> o, Job* j, shared_ptr<Encoder> e)
+Transcoder::Transcoder (shared_ptr<const Film> f, shared_ptr<Job> j)
        : _job (j)
-       , _encoder (e)
-       , _decoders (decoder_factory (f, o, j))
+       , _player (f->player ())
+       , _encoder (new Encoder (f, j))
 {
-       assert (_encoder);
-
-       if (f->audio_stream()) {
-               AudioStream st = f->audio_stream().get();
-               _matcher.reset (new Matcher (f->log(), st.sample_rate(), f->frames_per_second()));
-               _delay_line.reset (new DelayLine (f->log(), st.channels(), f->audio_delay() * st.sample_rate() / 1000));
-               _gain.reset (new Gain (f->log(), f->audio_gain()));
-       }
-
-       /* Set up the decoder to use the film's set streams */
-       _decoders.first->set_subtitle_stream (f->subtitle_stream ());
-       _decoders.second->set_audio_stream (f->audio_stream ());
-
-       if (_matcher) {
-               _decoders.first->connect_video (_matcher);
-               _matcher->connect_video (_encoder);
-       } else {
-               _decoders.first->connect_video (_encoder);
-       }
-       
-       if (_matcher && _delay_line) {
-               _decoders.second->connect_audio (_delay_line);
-               _delay_line->connect_audio (_matcher);
-               _matcher->connect_audio (_gain);
-               _gain->connect_audio (_encoder);
-       }
+       _player->Video.connect (bind (video_proxy, _encoder, _1, _2));
+       _player->Audio.connect (bind (audio_proxy, _encoder, _1));
 }
 
-/** Run the decoder, passing its output to the encoder, until the decoder
- *  has no more data to present.
- */
 void
 Transcoder::go ()
 {
        _encoder->process_begin ();
-       try {
-               while (1) {
-                       bool const v = _decoders.first->pass ();
-
-                       bool a = false;
-                       if (dynamic_pointer_cast<Decoder> (_decoders.second) != dynamic_pointer_cast<Decoder> (_decoders.first)) {
-                               a = _decoders.second->pass ();
-                       }
+       while (!_player->pass ()) {}
+       _encoder->process_end ();
+}
 
-                       if (v && a) {
-                               break;
-                       }
-               }
-               
-       } catch (...) {
-               /* process_end() is important as the decoder may have worker
-                  threads that need to be cleaned up.
-               */
-               _encoder->process_end ();
-               throw;
-       }
+float
+Transcoder::current_encoding_rate () const
+{
+       return _encoder->current_encoding_rate ();
+}
 
-       _encoder->process_end ();
+int
+Transcoder::video_frames_out () const
+{
+       return _encoder->video_frames_out ();
 }