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Various work on better seeking (and seeking of audio).
[dcpomatic.git]
/
src
/
lib
/
video_decoder.h
diff --git
a/src/lib/video_decoder.h
b/src/lib/video_decoder.h
index 142320a049c8e7a23bf7aff2d618149d6259941d..01319e48125a933bada580fd00ed3d559b46ae49 100644
(file)
--- a/
src/lib/video_decoder.h
+++ b/
src/lib/video_decoder.h
@@
-34,11
+34,6
@@
class VideoDecoder : public virtual Decoder
public:
VideoDecoder (boost::shared_ptr<const Film>, boost::shared_ptr<const VideoContent>);
public:
VideoDecoder (boost::shared_ptr<const Film>, boost::shared_ptr<const VideoContent>);
- /** Seek so that the next pass() will yield (approximately) the requested frame.
- * Pass accurate = true to try harder to get close to the request.
- */
- virtual void seek (VideoContent::Frame frame, bool accurate) = 0;
-
/** Emitted when a video frame is ready.
* First parameter is the video image.
* Second parameter is the eye(s) which should see this image.
/** Emitted when a video frame is ready.
* First parameter is the video image.
* Second parameter is the eye(s) which should see this image.