public:
QueueItem ()
: size (0)
+ , reel (0)
+ , frame (0)
+ , eyes (EYES_BOTH)
{}
enum Type {
* or AudioBuffers objects (containing image or sound data respectively)
* and writes them to the assets.
*
- * ::write() for Data (picture) can be called out of order, and the Writer
+ * write() for Data (picture) can be called out of order, and the Writer
* will sort it out. write() for AudioBuffers must be called in order.
*/
bool have_sequenced_image_at_queue_head ();
size_t video_reel (int frame) const;
void set_digest_progress (Job* job, float progress);
+ void write_cover_sheet ();
/** our Film */
boost::shared_ptr<const Film> _film;