*/
+#ifndef DCPOMATIC_WRITER_H
+#define DCPOMATIC_WRITER_H
+
+
/** @file src/lib/writer.h
* @brief Writer class.
*/
#include "dcp_text_track.h"
#include "dcpomatic_time.h"
#include "exception_store.h"
+#include "font_id_map.h"
#include "player_text.h"
+#include "text_type.h"
#include "types.h"
#include "weak_film.h"
#include <dcp/atmos_frame.h>
class Data;
}
-namespace dcpomatic {
- class FontData;
-}
-
class AudioBuffers;
class Film;
class Job;
class ReelWriter;
class ReferencedReelAsset;
+struct writer_disambiguate_font_ids1;
+struct writer_disambiguate_font_ids2;
+struct writer_disambiguate_font_ids3;
struct QueueItem
void repeat (Frame, Eyes);
void write (std::shared_ptr<const AudioBuffers>, dcpomatic::DCPTime time);
void write (PlayerText text, TextType type, boost::optional<DCPTextTrack>, dcpomatic::DCPTimePeriod period);
- void write (std::vector<dcpomatic::FontData> fonts);
+ void write (std::vector<std::shared_ptr<dcpomatic::Font>> fonts);
void write (ReferencedReelAsset asset);
void write (std::shared_ptr<const dcp::AtmosFrame> atmos, dcpomatic::DCPTime time, AtmosMetadata metadata);
void finish (boost::filesystem::path output_dcp);
void set_encoder_threads (int threads);
+ void zombify();
+
private:
+ friend struct ::writer_disambiguate_font_ids1;
+ friend struct ::writer_disambiguate_font_ids2;
+ friend struct ::writer_disambiguate_font_ids3;
+
void thread ();
void terminate_thread (bool);
bool have_sequenced_image_at_queue_head ();
size_t video_reel (int frame) const;
- void set_digest_progress (Job* job, float progress);
+ void set_digest_progress(Job* job, int id, int64_t done, int64_t size);
void write_cover_sheet (boost::filesystem::path output_dcp);
- void calculate_referenced_digests (std::function<void (float)> set_progress);
+ void calculate_referenced_digests(std::function<void (int64_t, int64_t)> set_progress);
void write_hanging_text (ReelWriter& reel);
void calculate_digests ();
bool _text_only;
boost::mutex _digest_progresses_mutex;
- std::map<boost::thread::id, float> _digest_progresses;
+ std::map<int, std::pair<int64_t, int64_t>> _digest_progresses;
std::list<ReferencedReelAsset> _reel_assets;
- std::vector<dcpomatic::FontData> _fonts;
+ FontIdMap _fonts;
+ /** If we are given many fonts, but we're making an Interop DCP, we'll choose a single
+ * one that we'll use everywher. This is that chosen font.
+ */
+ std::shared_ptr<dcpomatic::Font> _chosen_interop_font;
/** true if any reel has any subtitles */
bool _have_subtitles = false;
};
std::vector<HangingText> _hanging_texts;
+
+ bool _zombie = false;
};
+
+
+#endif
+