#include "lib/verify_dcp_job.h"
#include "lib/dcp_examiner.h"
#include "lib/examine_content_job.h"
+#include "lib/server.h"
+#include "lib/dcpomatic_socket.h"
#include "wx/wx_signal_manager.h"
#include "wx/wx_util.h"
#include "wx/about_dialog.h"
using std::exception;
using std::vector;
using boost::shared_ptr;
+using boost::scoped_array;
using boost::optional;
using boost::dynamic_pointer_cast;
+using boost::thread;
enum {
ID_file_open = 1,
{ wxCMD_LINE_NONE, "", "", "", wxCmdLineParamType (0), 0 }
};
+class PlayServer : public Server
+{
+public:
+ explicit PlayServer (DOMFrame* frame)
+ : Server (PLAYER_PLAY_PORT)
+ , _frame (frame)
+ {}
+
+ void handle (shared_ptr<Socket> socket)
+ {
+ try {
+ int const length = socket->read_uint32 ();
+ scoped_array<char> buffer (new char[length]);
+ socket->read (reinterpret_cast<uint8_t*> (buffer.get()), length);
+ string s (buffer.get());
+ signal_manager->when_idle (bind (&DOMFrame::load_dcp, _frame, s));
+ socket->write (reinterpret_cast<uint8_t const *> ("OK"), 3);
+ } catch (...) {
+
+ }
+ }
+
+private:
+ DOMFrame* _frame;
+};
+
/** @class App
* @brief The magic App class for wxWidgets.
*/
signal_manager = new wxSignalManager (this);
+ PlayServer* server = new PlayServer (_frame);
+ new thread (boost::bind (&PlayServer::run, server));
+
if (!_dcp_to_load.empty() && boost::filesystem::is_directory (_dcp_to_load)) {
try {
_frame->load_dcp (_dcp_to_load);