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Add LEQ(m) when analysing audio (#1382).
[dcpomatic.git]
/
src
/
wx
/
audio_dialog.h
diff --git
a/src/wx/audio_dialog.h
b/src/wx/audio_dialog.h
index 3a02fd87fdb2c0a8da0fa1d596bc6140c9475cf6..34c174cf46cdf711f5469a9889377dcad47c3986 100644
(file)
--- a/
src/wx/audio_dialog.h
+++ b/
src/wx/audio_dialog.h
@@
-59,6
+59,7
@@
private:
wxStaticText* _true_peak;
wxStaticText* _integrated_loudness;
wxStaticText* _loudness_range;
+ wxStaticText* _leqm;
wxCheckBox* _channel_checkbox[MAX_DCP_AUDIO_CHANNELS];
wxCheckBox* _type_checkbox[AudioPoint::COUNT];
wxSlider* _smoothing;