+/* -*- c-basic-offset: 8; default-tab-width: 8; -*- */
+
/*
Copyright (C) 2013 Carl Hetherington <cth@carlh.net>
#include <boost/bind.hpp>
#include <wx/graphics.h>
#include "audio_plot.h"
-#include "lib/decoder_factory.h"
#include "lib/audio_decoder.h"
#include "lib/audio_analysis.h"
#include "wx/wx_util.h"
int const AudioPlot::max_smoothing = 128;
AudioPlot::AudioPlot (wxWindow* parent)
- : wxPanel (parent)
+ : wxPanel (parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE)
, _gain (0)
, _smoothing (max_smoothing / 2)
{
+#ifndef __WXOSX__
SetDoubleBuffered (true);
+#endif
for (int i = 0; i < MAX_AUDIO_CHANNELS; ++i) {
_channel_visible[i] = false;
wxDouble db_label_height;
wxDouble db_label_descent;
wxDouble db_label_leading;
- gc->GetTextExtent (_("-80dB"), &_db_label_width, &db_label_height, &db_label_descent, &db_label_leading);
+ gc->GetTextExtent (wxT ("-80dB"), &_db_label_width, &db_label_height, &db_label_descent, &db_label_leading);
_db_label_width += 8;
path.MoveToPoint (_db_label_width, y_for_linear (_analysis->get_point(channel, 0)[AudioPoint::RMS]));
list<float> smoothing;
+
int const N = _analysis->points(channel);
+
+ float const first = _analysis->get_point(channel, 0)[AudioPoint::RMS];
+ float const last = _analysis->get_point(channel, N - 1)[AudioPoint::RMS];
+
+ int const before = _smoothing / 2;
+ int const after = _smoothing - before;
+
+ /* Pre-load the smoothing list */
+ for (int i = 0; i < before; ++i) {
+ smoothing.push_back (first);
+ }
+ for (int i = 0; i < after; ++i) {
+ if (i < N) {
+ smoothing.push_back (_analysis->get_point(channel, i)[AudioPoint::RMS]);
+ } else {
+ smoothing.push_back (last);
+ }
+ }
+
for (int i = 0; i < N; ++i) {
- smoothing.push_back (_analysis->get_point(channel, i)[AudioPoint::RMS]);
- if (int(smoothing.size()) > _smoothing) {
- smoothing.pop_front ();
+ int const next_for_window = i + after;
+
+ if (next_for_window < N) {
+ smoothing.push_back (_analysis->get_point(channel, i)[AudioPoint::RMS]);
+ } else {
+ smoothing.push_back (last);
}
+ smoothing.pop_front ();
+
float p = 0;
for (list<float>::const_iterator j = smoothing.begin(); j != smoothing.end(); ++j) {
p += pow (*j, 2);
}
p = sqrt (p / smoothing.size ());
-
+
path.AddLineToPoint (_db_label_width + i * _x_scale, y_for_linear (p));
}
}