pv = all_pv.front ();
}
+ /* In an ideal world, what we would do here is:
+ *
+ * 1. convert to XYZ exactly as we do in the DCP creation path.
+ * 2. convert back to RGB for the preview display, compensating
+ * for the monitor etc. etc.
+ *
+ * but this is inefficient if the source is RGB. Since we don't
+ * (currently) care too much about the precise accuracy of the preview's
+ * colour mapping (and we care more about its speed) we try to short-
+ * circuit this "ideal" situation in some cases.
+ *
+ * The content's specified colour conversion indicates the colourspace
+ * which the content is in (according to the user).
+ *
+ * PlayerVideo::image (bound to PlayerVideo::always_rgb) will take the source
+ * image and convert it (from whatever the user has said it is) to RGB.
+ */
+
_frame = pv->image (
- bind (&Log::dcp_log, _film->log().get(), _1, _2), bind (&PlayerVideo::always_rgb, _1), false, true
+ bind (&Log::dcp_log, _film->log().get(), _1, _2),
+ bind (&PlayerVideo::always_rgb, _1),
+ false, true
);
ImageChanged (pv);