_coalesce_player_changes = c;
if (!c) {
- BOOST_FOREACH (int i, _pending_player_changes) {
+ for (auto i: _pending_player_changes) {
player_change (CHANGE_TYPE_DONE, i, false);
}
_pending_player_changes.clear ();
}
Frame total = 0;
- BOOST_FOREACH (Frame i, _latency_history) {
+ for (auto i: _latency_history) {
total += i;
}