Add option to analyse audio automatically when content is added (#673).
[dcpomatic.git] / src / wx / film_viewer.cc
index 3f4bc6514048143df7f464280b3926d6ec9d4b5c..f00cdfe28ae8ee910940c8d185f541a8cf146792 100644 (file)
@@ -54,6 +54,7 @@ using std::exception;
 using boost::shared_ptr;
 using boost::dynamic_pointer_cast;
 using boost::weak_ptr;
+using boost::optional;
 using dcp::Size;
 
 FilmViewer::FilmViewer (wxWindow* p)
@@ -385,23 +386,12 @@ FilmViewer::update_position_label ()
 }
 
 void
-FilmViewer::active_jobs_changed (bool a)
+FilmViewer::active_jobs_changed (optional<string> j)
 {
-       if (a) {
-               list<shared_ptr<Job> > jobs = JobManager::instance()->get ();
-               list<shared_ptr<Job> >::iterator i = jobs.begin ();
-               while (i != jobs.end() && boost::dynamic_pointer_cast<ExamineContentJob> (*i) == 0) {
-                       ++i;
-               }
-
-               if (i == jobs.end() || (*i)->finished()) {
-                       /* no examine content job running, so we're ok to use the viewer */
-                       a = false;
-               }
-       }
-
-       _slider->Enable (!a);
-       _play_button->Enable (!a);
+       /* examine content is the only job which stops the viewer working */
+       bool const a = !j || *j != "examine_content";
+       _slider->Enable (a);
+       _play_button->Enable (a);
 }
 
 void